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 Emergency build Is it me or is this feature gone? | 
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 Re: Emergency build nm, I found it, sorry for the post | 
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 Re: Emergency build Ya right you're just running up your post count! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif | 
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 Re: Emergency build Indeed how shameful http://forum.shrapnelgames.com/images/smilies/wink.gif | 
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 Re: Emergency build I got to do something.....everybody else is in the thousands  http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/image...es/redface.gif  but, on a different subject, and without using a new post, I have a base built on a asteroid field thats mining, if I create a planet and put a colony on it, will the base still mine the planet? | 
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 Re: Emergency build I haven't used any kind of creation components since SE3; but I thought it would blow the base? | 
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 Re: Emergency build Remote miners will mine anything that is uncolonized. Stellar manip ships have never been destroyed by the direct use of their components, only the side effects (say, of destroying a star, which demolishes everything in the system, including planets) The components themselves may need repair after use, but that dosen't destroy the ship. | 
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 Re: Emergency build Quote: 
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 Re: Emergency build SoD I was just wondering something? Why did you build a remote mining base instead of a remote mining ship. You can move the ship around but the base is... well you know; stuck! http://forum.shrapnelgames.com/image...es/redface.gif  http://forum.shrapnelgames.com/image...ies/tongue.gif | 
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 Re: Emergency build The maintenance costs on bases are half that of ships, so you're remote mining operation is more efficient.  Once the resource is depleted, you just scrap the base. | 
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