![]() |
Cavalry in a condition \"pinned\" ?
I suggest to make for a cavalry ability to move in a condition "pinned". For example as well as Vechicles. |
Re: Cavalry in a condition \"pinned\" ?
Yes right cavalery on horses never dig in on position when was atacket on shoted rather made a fast retrat or go in another direction. This ability for pined at one place made impasible a real charge simulation in this game.
|
Re: Cavalry in a condition \"pinned\" ?
the horses go in a prone position http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Cavalry in a condition \"pinned\" ?
Hi Epoletov_SPR
Yes that seems a good idea, Also I dont know if it is already in place but I think that cavalry should also get a melee bonus. Thats for proper cavalry of course, not dragoons (horse mounted infantry). Both are modeled in the game, cavalry cant dismount the dragoons can. Best Chuck. |
All times are GMT -4. The time now is 05:56 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.