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-   -   Cavalry in a condition "pinned" ? (http://forum.shrapnelgames.com/showthread.php?t=33268)

Epoletov_SPR February 10th, 2007 09:22 AM

Cavalry in a condition \"pinned\" ?
 


I suggest to make for a cavalry ability to move in a condition "pinned".
For example as well as Vechicles.

blazejos February 12th, 2007 08:43 AM

Re: Cavalry in a condition \"pinned\" ?
 
Yes right cavalery on horses never dig in on position when was atacket on shoted rather made a fast retrat or go in another direction. This ability for pined at one place made impasible a real charge simulation in this game.

Smersh February 13th, 2007 08:39 PM

Re: Cavalry in a condition \"pinned\" ?
 
the horses go in a prone position http://forum.shrapnelgames.com/images/smilies/happy.gif

chuckfourth February 13th, 2007 10:25 PM

Re: Cavalry in a condition \"pinned\" ?
 
Hi Epoletov_SPR
Yes that seems a good idea, Also I dont know if it is already in place but I think that cavalry should also get a melee bonus. Thats for proper cavalry of course, not dragoons (horse mounted infantry). Both are modeled in the game, cavalry cant dismount the dragoons can.
Best Chuck.


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