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-   -   Is there a way to lock research paths? (http://forum.shrapnelgames.com/showthread.php?t=33319)

T77 February 12th, 2007 10:14 PM

Is there a way to lock research paths?
 
When allocating research points is there a way to lock a path so it doesn't increase or decrease? It's a real pain when allocating more than 2 paths.

Edi February 13th, 2007 05:07 AM

Re: Is there a way to lock research paths?
 
No, there is not. That feature has been requested repeatedly since Dom2 precisely for that reason but so so far it has not been added. We can hope.

Edi

Aleph February 14th, 2007 12:33 PM

Re: Is there a way to lock research paths?
 
Generally I find that more often than not (now there's a confident statement) that the last bar modified becomes the one primarily affected by subsequent changes. For example, I have alteration up. I then add conjuration. I then add thaumaturgy. If I then go and tinker with conjuration or alteration, thaumaturgy will be primarily affected since that was the one I just did.

Like I said, though, just an impression.

Edi February 14th, 2007 12:55 PM

Re: Is there a way to lock research paths?
 
Just try three or four different paths at the same time and there will be no rhyme nor reason as to how the allocation goes.

True enough, all subtractions or additions will be done from or to the primary path, but everything else is affected more or less randomly, which is why it'd be important to have a locking mechanism.

Edi

TwoBits February 14th, 2007 01:15 PM

Re: Is there a way to lock research paths?
 
Or how about a way to just manually assign points? "I've got a hundred and twenty-three points. Lets put 50 into Construction, 60 into Blood, and 13 into Enchantment." That'd be nice.

Perhaps the current system is meant to demonstrate the difficulties inherent in magical multi-tasking? http://forum.shrapnelgames.com/image...ies/tongue.gif

Jazzepi February 14th, 2007 01:55 PM

Re: Is there a way to lock research paths?
 
Yeah if you could type in a number, that would be great.

Jazzepi

T77 February 15th, 2007 10:48 PM

Re: Is there a way to lock research paths?
 
Thanks for the responses guys, I didn't think so.

You know, I love IW and I love Dominions, but something like this is inexcusable in the third iteration of a series. Shame on you IW!! And Shrapnel is just as much to blame, you've had this game for two releases now this should be fixed!

Edi February 16th, 2007 04:16 AM

Re: Is there a way to lock research paths?
 
T77, The Dom2/Dom3 research is much better than in DomPPP where you had to assign each damned mage separately and fiddle around until you got what you wanted, and it was a real pain in the arse. So we're talking about the current research model in its second incarnation.

Edi

llamabeast February 16th, 2007 08:19 AM

Re: Is there a way to lock research paths?
 
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.

T77 February 16th, 2007 10:45 PM

Re: Is there a way to lock research paths?
 
Quote:

llamabeast said:
I don't actually think it's a problem to be honest, it only takes a few seconds at most to get it how you want it.

In my current MP game I was trying to set 3 paths and I got so frustrated that I almost gave up.


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