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-   -   Mines & deployment zone (http://forum.shrapnelgames.com/showthread.php?t=33384)

BaronvonBeer February 16th, 2007 05:34 PM

Mines & deployment zone
 
Just a couple quickies:

Is there a way to make the AI deploy mines in the editor, using auto deploy? I have tried (side is defending w/ points to place them) using auto deploy, but doesn't appear to do the mines.

Understand if they don't by design (saving a scenario designer the hassle of removing them with one false mouse click. http://forum.shrapnelgames.com/images/smilies/happy.gif ) Just doing random campaign deployment/force structure edits and was hoping to get mines on the map without viewing AI deployment.

Second, deployment zone. I know in SP 3 this could be edited, is it possible in WinSPXXX? Wanted to get the defending AI (same purpose as above) to be able to set up farther forward than the usual ~% of a map side allowed. Don't recall ever seeing the ability to do this, but just wanted to make sure.

Thanks for any feedback.

DRG February 16th, 2007 10:30 PM

Re: Mines & deployment zone
 


1- Mines are place only by hand in sceanrios and autodeploy, as you've noticed, has no effect on them.

2- Neither WinSPMBT or WinSPww2 allow variable deloyment lines except in linked sceanrio campaigns

Don

BaronvonBeer February 17th, 2007 03:09 PM

Re: Mines & deployment zone
 
Thanks Don.


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