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Mines & deployment zone
Just a couple quickies:
Is there a way to make the AI deploy mines in the editor, using auto deploy? I have tried (side is defending w/ points to place them) using auto deploy, but doesn't appear to do the mines. Understand if they don't by design (saving a scenario designer the hassle of removing them with one false mouse click. http://forum.shrapnelgames.com/images/smilies/happy.gif ) Just doing random campaign deployment/force structure edits and was hoping to get mines on the map without viewing AI deployment. Second, deployment zone. I know in SP 3 this could be edited, is it possible in WinSPXXX? Wanted to get the defending AI (same purpose as above) to be able to set up farther forward than the usual ~% of a map side allowed. Don't recall ever seeing the ability to do this, but just wanted to make sure. Thanks for any feedback. |
Re: Mines & deployment zone
1- Mines are place only by hand in sceanrios and autodeploy, as you've noticed, has no effect on them. 2- Neither WinSPMBT or WinSPww2 allow variable deloyment lines except in linked sceanrio campaigns Don |
Re: Mines & deployment zone
Thanks Don.
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