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-   -   Another experimental game (http://forum.shrapnelgames.com/showthread.php?t=33386)

DrPraetorious February 16th, 2007 10:42 PM

Another experimental game
 
This will be done with 6 players on a map, modified like I always modify them, with my usual settings (slightly rich across the board.)

The players will be arranged thusly (with wrap-around on both sides)

1 2 3
4 5 6


The goal is to wipe out all adjacent players. Thus - 1 wins when 2,3 and 4 are eliminated, 5 wins when 2,4 and 6 are eliminated, and so forth.

A joint win is possible - if 1,3 and 6 are the only players left, when 3 is eliminated, 1 and 6 get a joint win.

The idea is that, if we cannot eliminate diplomacy, we can at least fix the alliances before play begins. The friend-of my friend-is my foe set up allows the game to retain a certain level of tension.

Thoughts?

Gandalf Parker February 16th, 2007 11:17 PM

Re: Another experimental game
 
Everyone gets three enemies and two allies?
Interesting.

Dragonninjaakira February 17th, 2007 03:03 AM

Re: Another experimental game
 
I like this idea. It will definitely make for an interesting game. I'd like to be a prt of it.

FrankTrollman February 17th, 2007 04:06 PM

Re: Another experimental game
 
Deleted.

Tyrant February 17th, 2007 04:12 PM

Re: Another experimental game
 
Good idea

Meglobob February 17th, 2007 04:21 PM

Re: Another experimental game
 
Sounds like a really great idea Dr Praetorious.

I very much like the fact you have definite enemies and allies.

However, all Dom3 nations are not exactly balanced vs each another which could be a problem. Helheim vs Marverni for example.

Also it does favour diplomacy/co-operation very, very strongly. Example if 1&5 work closely together to eliminate 2, well 4&6 don't bother with diplomacy. Well 1&5 have a huge advantage.

DrPraetorious February 17th, 2007 05:49 PM

Re: Another experimental game
 
There are several nations which are somewhat weak, especially on face-hugger maps. Marverni is, in spite of their excellent mages, I think probably the weakest EA position overall. Ermor also has excellent mages and their military is much better.

Incidentally, this is my face-hugging scale for EA. Water nations are a distinct category.

(Most face-hugging)
Niefelheim
Helheim
Abysia
Mictlan
Lanka
Agartha
Sauromatia
Vanheim
Yomi
Pangaea
Arcoscephale
T'ien Ch'i
Kailasa
Caelum
Ermor
Ulm
C'tis
Marverni
(Least face-hugging)

Okay, baseline - T'ien Ch'i is not that good a face hugger, but as T'ien Ch'i you have a respectable chance of repeling any rush. Maybe not a 50:50 chance, but you have a real chance of winning so that's okay.

So even in a hate-your-neighbors situation like this, there are 13 perfectly respectable positions to play. I don't see a problem.

Meglobob February 17th, 2007 06:16 PM

Re: Another experimental game
 
Yea, I pretty much agree with your face-hugging list or alternatively most powerful to weakest EA nations, my list would be similar to yours. Although later in the game alot of those lower down become the most powerful later on, like T'ien Ch'i, if they can survive the early game.

I suppose map size will influence nation selection.

Hellboy February 17th, 2007 09:52 PM

Re: Another experimental game
 
At the risk of being called a noob, might I ask what "face hugging" means?

DrPraetorious February 17th, 2007 09:59 PM

Re: Another experimental game
 
Face huggers are the things that come out of the eggs in Alien (the movie.)

So, if you are "face hugging", the first thing you see, you indiscriminately attack it.


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