.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Fever Fetish (http://forum.shrapnelgames.com/showthread.php?t=33404)

FAJ February 18th, 2007 12:33 AM

Fever Fetish
 
How exactly does it work? It diseases tyhe user and makes gems? Can you put it on undead?

Wish February 18th, 2007 06:23 AM

Re: Fever Fetish
 
sure can

Endoperez February 18th, 2007 03:20 PM

Re: Fever Fetish
 
You won't get nearly as many gems from undead, though. http://forum.shrapnelgames.com/images/smilies/wink.gif

Meglobob February 18th, 2007 03:59 PM

Re: Fever Fetish
 
Quote:

Endoperez said:
You won't get nearly as many gems from undead, though. http://forum.shrapnelgames.com/images/smilies/wink.gif

Barbarian fetish farms are fun, in a evil kind of way. http://forum.shrapnelgames.com/images/smilies/wink.gif

lch February 18th, 2007 06:12 PM

Re: Fever Fetish
 
Quote:

Meglobob said:

Barbarian fetish farms are fun

That sounds raunchy... http://forum.shrapnelgames.com/image...es/redface.gif

llamabeast February 19th, 2007 09:27 AM

Re: Fever Fetish
 
Do people reckon you get the same number of gems regardless, undead aside? I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?

FAJ February 19th, 2007 11:31 AM

Re: Fever Fetish
 
I thought it was one gem a turn, period? Is the rate different, and for what reasons?

Endoperez February 19th, 2007 11:54 AM

Re: Fever Fetish
 
The rate varies, for reasons unknown. It seems rather random. It seems to be between 5 and 9 gems in ten turns.

lch February 19th, 2007 01:01 PM

Re: Fever Fetish
 
Quote:

llamabeast said:
I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?

regenerating lost HP != preventing permanent HP reduction

calmon February 19th, 2007 01:17 PM

Re: Fever Fetish
 
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.


All times are GMT -4. The time now is 07:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.