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-   -   SE 4: Disabling Splash Screens? (http://forum.shrapnelgames.com/showthread.php?t=33480)

Dethgod74 February 23rd, 2007 04:14 PM

SE 4: Disabling Splash Screens?
 
Hi folks,

Is there a way to disable the Strat First and Malfador splash screens before the game loads up?

Thanks in advance!

Regards,

Rob aka dethgod74

Captain Kwok February 23rd, 2007 04:32 PM

Re: SE 4: Disabling Splash Screens?
 
I was under the impression that hitting any key worked. http://forum.shrapnelgames.com/image...ies/tongue.gif

Dethgod74 February 23rd, 2007 05:14 PM

Re: SE 4: Disabling Splash Screens?
 
Hi Captain,

I was hoping for something I could do to the command line in the desktop icon, so starting it would go directly to the game.

Regards,

Rob aka dethgod74

Captain Kwok February 23rd, 2007 05:34 PM

Re: SE 4: Disabling Splash Screens?
 
The Mod Launcher by Matryx will load a game directly.

Download:
SE:IV Launcher

Dethgod74 February 23rd, 2007 05:42 PM

Re: SE 4: Disabling Splash Screens?
 
Thanks Captain! Most appreciated!

Regards,

Rob aka dethgod74

Fyron February 23rd, 2007 06:05 PM

Re: SE 4: Disabling Splash Screens?
 
Personally, I'd recommend my mod launcher over Matryx'. It features a number of improvements, such as:

- Acts as a normal window. This means you can resize and move it around.
- Double clicking on a mod name is equivalent to hitting Launch SE4 button.
- Double clicking on a savegame name is equivalent to hitting Load Game button. You can also hit enter to run the savegame when the cursor is in the player number or password boxes.
- You can specify an alternate mod path. This is useful if you prefer to keep all of your mods in a Mods folder.
- You can process turns as host directly from the interface, without changing the player number and password every time you want to play the turn, then process it manually.
- You do not have to run the launcher from the SE4 folder. If you do not, it will check the default installation locations. If this fails, it will provide a prompt to specify a location.
- Savegames are listed in a tree view, categorized by mod folder name.
- When you select a savegame, the date last played will be displayed in the status bar.

Fyron's Mod Launcher download link.

Arralen February 23rd, 2007 07:21 PM

Re: SE 4: Disabling Splash Screens?
 
Fyron's Mod Launcher

The program requires the .NET Framework 2.0.

http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/Sick.gif

Suicide Junkie February 23rd, 2007 07:27 PM

Re: SE 4: Disabling Splash Screens?
 
Using SE4 v1.91 works great to avoid the splash screens.

You only need deluxe to process turns, and only if the mod includes anti-missile missiles.

Fyron February 23rd, 2007 08:26 PM

Re: SE 4: Disabling Splash Screens?
 
Quote:

Arralen said:
The program requires the .NET Framework 2.0.

Right, it use modern technology, rather than shoddy c++ com32 api programming from a decade ago.

capnq February 23rd, 2007 11:32 PM

Re: SE 4: Disabling Splash Screens?
 
I have never understood why people are so annoyed at those splash screens. Strategy First added a whopping two clicks to starting a game that takes dozens of clicks per turn, and at least a couple hundred per play session (in solo). How can people who think that two clicks is an intolerable slowdown even play 4X games?


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