.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Abysia + death scale ? (http://forum.shrapnelgames.com/showthread.php?t=33540)

sunray_be February 28th, 2007 02:23 PM

Abysia + death scale ?
 
Is the survival skill of Abysia really working ? Abysians "don't hunt or farm" - they are supposed to ignore the death scale for supply and gold production.

But it seems that the death/growth scale _still_ affects them !

The test (early era) is easy : I opened a new game with maximum order, production, heat and death. Gold production = 410. Same test with growth 0, then gold prod = 439. Same with Growth +3, then gold prod = 470. Supply is the same (935) in the 3 tests however.

Conclusion : Abysia is obviously affected by death scale for gold production, like any other nations !

Is this WAD ? http://forum.shrapnelgames.com/image...s/confused.gif
Cheers

calmon February 28th, 2007 02:41 PM

Re: Abysia + death scale ?
 
yep, it seems to be a bug and i've reported it in the bug thread 4 month or so ago.

Edit: Found it again page 28 of the bug thread. I think it was the time illwinter starts to ignore the bugs there.

SelfishGene February 28th, 2007 07:11 PM

Re: Abysia + death scale ?
 
I think it's supply, not gold production. If you notice when you click the scales, there is still a +/-% change in income.

I think the idea is that beings made out of Lava don't really care about the crops and harvests of their lands since they don't eat food like that.

Nick_K February 28th, 2007 09:54 PM

Re: Abysia + death scale ?
 
I was also under the impression that growth/death shouldn't affect gold for abysia. Are you sure it's the scale that's causing the difference? If there's variation in starting population or terrain type then that could explain the gold differences

Micah March 1st, 2007 05:15 AM

Re: Abysia + death scale ?
 
Maybe they're spending the 2% of their income on care for the sick and dying, or the population in general is less healthy and thus less able to do whatever it is that produces your tax income...the people still feel the effects of the scale, they just don't care if the crops go bad. It's not a very useful mechanic for them, overall, just kind of a flavor thing, I guess.

Graeme Dice March 1st, 2007 01:52 PM

Re: Abysia + death scale ?
 
Abysia is not supposed to see any supply or gold income effects from the growth/death scale, just the population effects. Unfortunately, since Abysians are fire mages and are already shorter-lived than humans, they really can't afford to take a death scale.

sunray_be March 2nd, 2007 05:49 PM

Re: Abysia + death scale ?
 
It was the same pop (capitol) and the same situation (heat 3). The _only_ difference is the growth scale. I'm positive, Abysia _does_ now benefit from the growth scale, but it should _not_.
Greame Dice : you're right for the old age penalty, but 120 more design points and no gold penalty on a large map was too tempting http://forum.shrapnelgames.com/images/smilies/happy.gif
Cheers


All times are GMT -4. The time now is 07:46 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.