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Suggestions for the next patch
1. Show the name of commander(s) in messages when killed, this way you know who got killed.
2. Always show the number of Gems available when in the spell cast list, currently the amount is only shown at the top and is hidden by scrolling as the number of spells increase. Have the gem list in a box above the scroll window. 3. Filter or list to show all spells and requirements by if you don't have the manual with you can't find this info in game. 4. Specific message for battles that are fought by province defence units only. |
Re: Wish List for next patch
3. This exists: Press A, E, F, W, S, N, D, or B while in the research screen (F5)
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Re: Wish List for next patch
Well I'll let other people comment on gameplay improvements. I'll stick to modding stuff.
I'd primarily like broken modding commands to be fixed. Siegebonus, magicboost and clearsites spring to mind first and foremost. This probably wouldn't take much time and effort either. A clearequip command to clear all weapons and armour would also be awesome (allowing more versatile use of copystats). |
Re: Wish List for next patch
Ranger:
1) We already have that in assassination attempts, spell events like Seeking Arrow etc. We don't need that for battles, since players are expected to keep track of commanders they care about (i.e. significant commanders & mages). If it's some regular bonehead or some common Fire Darter mage with nothing special to go for him, who cares? There's more where those came from. 2) Use the spell filters 3) Yes, it does exist, both in research and spell casting screens (ritual and battle scripting screens) 4) Completely useless request. When you click on the battle event to get the summary, if you had only PD fighting, it will show that you had NO UNITS AT ALL and the enemy had X number of commanders and units and lost Y amount of those (if any). The correct way to go about requesting features is checking if they are already in the game (whether by oneself or asking about it) and making the feature request only if they are not. Edi |
Re: Wish List for next patch
Code it so that you can save your battle replays and gloat over your greatest victories or lament over your worst defeats.
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Re: Wish List for next patch
The spells which summon roving indy monsters (ghost ship armada, wild hunt, that one with the three sisters) should be stripped of their global status, so they can only be stopped by beating them or recasting them yourself. They're expensive, and there aren't enough global slots to make them worthwhile.
This may not apply to the three sisters, since the spell description seems to imply that it causes insanity in blood mages worldwide. Never cast it myself, so I don't know. |
Re: Wish List for next patch
There was a thread a while back about extra information in messages which was quite good. In particular the 'storming a fortress' message is blatantly inadequate. I'd also like it if as well as units/magic/undead/commanders fielded/killed the battle reports provided a detailed breakdown. For example;
Friendly Combatants commanders 2, killed 1 regular units 35, killed 10 Enemy Combatants commanders 2, killed 2 regular units 20, killed 18 Detail: Friendly Combatants Commanders killed: 1 John the Priest Regular units killed: 10 Archer 10 Enemy Combatants Commanders killed: 2 Dick the Prophet Harry the Knight Regular units killed: 18 Heavy Cavalry 6 Militia 12 This would mean I wouldn't have to watch the less exciting 'sure thing' battles to see which of my commanders got hit by an arrow, or to check whether I'd taken out a key enemy commander. |
Re: Wish List for next patch
I would like if multiple ritual site search spells (Auspex, Haruspex, Dark Knowledge etc.) were automatically cast on different unsearched provinces.
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Re: Wish List for next patch
While we're at that, auto-forging of items every month would be nice, just like auto-casting of a specific spell is currently handled.
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Re: Wish List for next patch
There are still a lot of bugs. I would prefer to see most of them fixed before implementing any new features. I'd like to see some resolution of the problem where too many trrops on a battlefield causes a CTD. It pretty much ruined a play by email game for me recently.
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