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.map and Map editor discrepancy
When I open the Cradle map in the map editor, there are provinces with nostart checked, but there is no #nostart list in the .map file when I open it in Word. There are also neighbor relationships in the map that are not listed in the .map file.
Does anyone know what the deal is with this? |
Re: .map and Map editor discrepancy
i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.
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Re: .map and Map editor discrepancy
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I hope someone will chime in on the neighbours issue, too... |
Re: .map and Map editor discrepancy
I confirm : the official map editor only deal with the nostart terrain type, and ignore the #nostart map command, wich has probably been added later by the dev to make map modding easier.
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Re: .map and Map editor discrepancy
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both. |
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Re: .map and Map editor discrepancy
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141 or #neighbor 141 92 It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other. Edi |
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Re: .map and Map editor discrepancy
Thanks for the heads-up. I'll check it. There's a smiley icon made specifically for that obsolete cradle version: http://koti.welho.com/ehalttun/Image...s/banghead.gif
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Re: .map and Map editor discrepancy
Just checked province 99, and 4 neighbors are listed, and 4 show up in the map editor.
86, 89, 97 & 107 Are you seeing something different? It does look like 109 & 99 should be neighbors however. |
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