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-   -   .map and Map editor discrepancy (http://forum.shrapnelgames.com/showthread.php?t=33640)

Reverend Zombie March 6th, 2007 10:55 AM

.map and Map editor discrepancy
 
When I open the Cradle map in the map editor, there are provinces with nostart checked, but there is no #nostart list in the .map file when I open it in Word. There are also neighbor relationships in the map that are not listed in the .map file.

Does anyone know what the deal is with this?

paradoxharbinger March 6th, 2007 11:32 AM

Re: .map and Map editor discrepancy
 
i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.

Reverend Zombie March 6th, 2007 11:53 AM

Re: .map and Map editor discrepancy
 
Quote:

paradoxharbinger said:
i believe this sis because there is the #nostart command and a seperate nostart terrain type that, that goes in wih things like forest, waste and farm.

Thanks, that is very helpful!

I hope someone will chime in on the neighbours issue, too...

Jack_Trowell March 6th, 2007 12:03 PM

Re: .map and Map editor discrepancy
 
I confirm : the official map editor only deal with the nostart terrain type, and ignore the #nostart map command, wich has probably been added later by the dev to make map modding easier.

Gandalf Parker March 6th, 2007 12:53 PM

Re: .map and Map editor discrepancy
 
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.

Reverend Zombie March 6th, 2007 01:02 PM

Re: .map and Map editor discrepancy
 
Quote:

Gandalf Parker said:
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.

Any thoughts on the neighbors issue?

Edi March 6th, 2007 01:27 PM

Re: .map and Map editor discrepancy
 
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92

It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.

Edi

Reverend Zombie March 6th, 2007 01:52 PM

Re: .map and Map editor discrepancy
 
Quote:

Edi said:
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92

It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.

Edi

Indeed, I checked both spots, and this is the Cradle map that shipped with the game, not one I created. I believe the province is 99 (or perhaps another--over on the east side of the map, at any rate), which has more neighbors when you examine it in the map editor than are listed in the .map file.

Edi March 6th, 2007 02:22 PM

Re: .map and Map editor discrepancy
 
Thanks for the heads-up. I'll check it. There's a smiley icon made specifically for that obsolete cradle version: http://koti.welho.com/ehalttun/Image...s/banghead.gif

Ballbarian March 6th, 2007 04:00 PM

Re: .map and Map editor discrepancy
 
Just checked province 99, and 4 neighbors are listed, and 4 show up in the map editor.

86, 89, 97 & 107

Are you seeing something different?

It does look like 109 & 99 should be neighbors however.


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