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Suggested Option: Alternative army setup display.
First let me say that I have always liked the stacked/mass display of the units in the army setup screen. I have also always become distressed over trying to work with the stacked/mass display of the units in the army setup screen. http://forum.shrapnelgames.com/images/smilies/Sick.gif
http://www.dom3minions.com/~semirand...ar/overrun.JPG In the above image, as you can see, I have neglected my horde of Pan, and somewhere in that mass of Maenads are about 23 White Centaurs. The number of units in the garrison box was over 1300, but I have been distributing the masses to try and get the Centaurs displayed. At this point, I am not even sure that they are still there. http://forum.shrapnelgames.com/image...ies/tongue.gif I have also lost the ability to double click on a unit and have all like units selected. The only alternatives are shift+click and the all (a) key. Which is fine in this situation, but not when there is a hefty mix of different unit types scattered throughout and I only want one type. What I would absolutely love to see is an option in the filters menu (or under display options) to check a box and switch to an icon, or summary view of the province garrisons. In theory, the same mechanics for unit selection would be applied with double click grabbing all like units, single click selecting a single unit, click & shift+click selecting all of a range of units, "a" selecting all units. Following is a rough example: http://www.dom3minions.com/~semirand.../suggested.JPG That's the idea anyway. How easy it would be to implement in the current code... well, I have no idea. JK, please feel free to give me hope (or promptly squash it so that I can look for something else to wait for. http://forum.shrapnelgames.com/images/smilies/happy.gif) |
Re: Suggested Option: Alternative army setup displ
How have you lost the ability to double click?
I've never seen that problem. I do agree that some summary option would be nice. Especially for those nations with autosummons. |
Re: Suggested Option: Alternative army setup displ
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he wants to select the centaurs. |
Re: Suggested Option: Alternative army setup displ
The loss of double click to select all like units in a garrison is a problem that I have encountered since Dom2 for sure and if I remember right, in DomPPP as well. It only occurs when I have really large garrisons, and is irritating, but nothing that I can't live with.
(This morning, I managed to shuttle enough Maenads out of the main garrison box to get my White Centaurs to show up. http://forum.shrapnelgames.com/images/smilies/happy.gif) |
Re: Suggested Option: Alternative army setup displ
Splendid idea, really, but I don't know if the engine allows it. Then again, I know nothing of the engine, so don't take me too seriously.
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Re: Suggested Option: Alternative army setup displ
It's even worse when your playing someone like LA Ermor, it quickly gets pretty hard to distinguish between LD Praetorians, Velites and Legionarres, let alone select them.
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Re: Suggested Option: Alternative army setup displ
I've been asking for something like this for a while.
Yes, it would be most helpful when you have a variety of troop types mixed in; right now, I suspect that they're sorted by their individual unr's. One might want a way to split stacks by number of stars and 'has an affliction', to merge stacks, or to pull down an arbitrary number from one stack into a new one. For that matter, I'd still like to be able to see how the army would look on the actual battlefield -- overlapping squads can result in some pretty weird deployments. |
Re: Suggested Option: Alternative army setup displ
There now follows a basic course on stack management:
Edi |
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