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FQM Beta 7
Announcing the posting of FQM 5.00 Beta 7, for SE5.
Beta 7 might not be savegame-compatible with Beta 6. download link (989 kb) Beta 7 version history: 1. Changed - Normal quadrant types no longer have 4 or 5 star systems. 2. Changed - Stars are now scaled more realistically by class (color). 3. Changed - Normal stars now all have average age. Added young stars for use in Protostar systems. 4. Added - Brown Dwarf, Red Giant and Neutron stars. Note that Asteroid Belt systems now contain a Brown Dwarf. 5. Added - New star portrait images. 6. Changed - Most types of star systems now have a multiple of 5 versions, to make the scripted chance types add up better. 7. Changed - System storms (ie: not those in nebulae) and black hole clouds now have 2x texture sizes. 8. Changed - Tweaked placement of asteroids and storms in normal systems. Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome! |
Re: FQM Beta 7
Of course this gets posted right when I finally download v.6.
That's what I get for being slow. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: FQM Beta 7
Release early, release often!
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Re: FQM Beta 7
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Re: FQM Beta 7
Hi,
I have installed beta 7 as per instruction for beta 6 .ie. SystemTypes.txt and XFileClasses_Stellar.txt into the balance mod data folder. I then copied all the pictures across into the balance mod picture folder. Problem is that when I start a new "quick start game" all the the stars and all the systems and planets are already visible. This wasn't the case for beta 6. Is something wrong? Thanks |
Re: FQM Beta 7
I just started a few quick start games to try this out but didn't run into this problem. Does it happen every time you start a quick start game, or just the one time?
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Re: FQM Beta 7
Note that Beta 7 changes more files than Beta 6 did. The History.txt file lists the data files changed since the last version. You will also need the new images in Beta 7, such as brown dwarf texture and various star images. In addition to the 4 data files listed in History.txt, you will need to copy the FQM\Pictures folder into the Balance Mod folder, clicking yes to overwrite all.
Did you perhaps choose an Ancient Race (eg: Eee) in your quick start game? That will definitely make the whole map visible from turn one. |
Re: FQM Beta 7
Everything working now thanks. I put all four txt files in the data folder and all is well.
Thanks |
Re: FQM Beta 7
Fyron , will beta 6 and 7 be added to Balance Mod or should I add seperately ?
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Re: FQM Beta 7
I will incorporate the most current FQM in the mod for the next release.
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