.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   FQM Quadrant Shapes (http://forum.shrapnelgames.com/showthread.php?t=33732)

Fyron March 11th, 2007 01:36 AM

FQM Quadrant Shapes
 
What shape of quadrant would you like to see added to FQM?

Tnargversion2 March 11th, 2007 01:58 AM

Re: FQM Quadrant Shapes
 
A spiral with a dense center that has several radiating arms.

Fyron March 11th, 2007 05:05 AM

Re: FQM Quadrant Shapes
 
Here is my first attempt at a logarithmic spiral shape:

http://fqm5.spaceempires.net/img/spiral.jpg

mrscrogg March 11th, 2007 08:04 AM

Re: FQM Quadrant Shapes
 
That's nice !

Raapys March 11th, 2007 10:52 AM

Re: FQM Quadrant Shapes
 
1 Attachment(s)
How about something more ala this:
http://www.shrapnelcommunity.com/thr...larmgalaxy.JPG

The picture is from MoO3, but you get the idea. I.e., seperate arms. Not sure how hard that'll be to construct.

Kamog March 11th, 2007 10:56 AM

Re: FQM Quadrant Shapes
 
Wow, I like the logarithmic spiral quadrant. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thy_Reaper March 11th, 2007 12:25 PM

Re: FQM Quadrant Shapes
 
I like the log spiral a lot, and I like the idea of a spiral arm quadrant too.

Tnargversion2 March 11th, 2007 01:02 PM

Re: FQM Quadrant Shapes
 
Your Logarithmic spiral looks great.

Is there any way to make the arms have more width as far as instead of only one star system width strings, maybe 3 or even 4 width star system arms? Similiar to MOO3 picture. Perhaps using 255 systems?

In addition to the spiral galaxy format what about a globular cluster that has a very dense core and the further one gets away from the center the more space between the stars.

Also anyway to set up a few warp lines that a very limited but stretch over great distances connecting one corner of the map to another for example.

Fyron March 11th, 2007 02:03 PM

Re: FQM Quadrant Shapes
 
SE5's map doesn't have enough precision to do very much with thick spiral arms, unfortunately. The map is only 67x49 squares. Plus, when I do place multiple stars into the spiral, it gets really ugly WP lines. Here is an example I had worked on last night:

http://fqm5.spaceempires.net/img/spiral_band.jpg

Raapys:
It only takes as long as determining the a,b,c parameters for the polar logarithmic function. The real kicker is coming up with decent parameters that make layouts SE5 can work with.

Baron Munchausen March 11th, 2007 02:37 PM

Re: FQM Quadrant Shapes
 
What we really need is for SE to support interlinking of maps to make larger play areas. http://forum.shrapnelgames.com/images/smilies/laugh.gif


All times are GMT -4. The time now is 10:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.