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Check this out - a DesignCreation file that disrupts AI state
Was tinkering around with my Borg variant and noticed that it would only build Attack Ships - ie wasnt following the Construction_Vehicles file.
Eventually (4 hours later) I tracked the problem down to this DesignCreation file. Starting with a clean base file (ie one that didnt disrupt the AI) I steadily added sections of the old file until I determined that the Minesweeper entry seems to be the problem. The offending DesignCreation file is attached. If you insert it into any race it will disrupt their vehicle builds. Can anyone tell from the file why it disrupts the AI vehicle builds? What is so special about the Minesweeper entry? I'll send this one on to Aaron if people think its worthwhile... Regards, GE |
Re: Check this out - a DesignCreation file that disrupts AI state
Name := Mine Sweeper
Design Type := Mine Sweeper Vehicle Type := Ship Default Strategy := Don't Get Hurt Size Minimum Tonnage := 10 Size Maximum Tonnage := 5000 Num Must Have At Least 1 Ability := 1 Must Have Ability 1 := Mine Sweeping Minimum Speed := 3 Desired Speed := 6 Majority Weapon Family Pick 1 := 0 Majority Weapon Family Pick 2 := 0 Majority Weapon Family Pick 3 := 0 Majority Weapon Family Pick 4 := 0 Majority Weapon Family Pick 5 := 0 Secondary Weapon Family Pick 1 := 0 Secondary Weapon Family Pick 2 := 0 Secondary Weapon Family Pick 3 := 0 Secondary Weapon Family Pick 4 := 0 Secondary Weapon Family Pick 5 := 0 Shields Spaces Per One := 200 Armor Spaces Per One := 300 Majority Comp Spaces Per One := 200 Majority Comp Ability := Mine Sweeping Secondary Comp Spaces Per One := 0 Secondary Comp Ability := The only thing I can think of off the top of my head while I'm at work, is that you might want to try adding this to the ship Num Must Have At Least 1 Ability := 1 Must Have Ability 1 := Mine Sweeping Maybe be adding that ability to the ship it can use mine sweeping components, just a thought. |
Re: Check this out - a DesignCreation file that disrupts AI state
Ummmmmm, check after the attack ship entry, there is the famous 'double space'. Maybe this is your problem http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.
------------------ "The Empress took your name away," said Chance. Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker. |
Re: Check this out - a DesignCreation file that disrupts AI state
Deathstalker is right... the double line after the Attack ship is the problem.
The first time that I had this problem, I lost 6 hours trying to find the problem!!! |
Re: Check this out - a DesignCreation file that disrupts AI state
I have a question about your minesweeper design that is not related to your problem. Do you think that ECM and point defense are really worth while on a mine sweeper? The AI uses mine sweepers separately from other vessels. If they encounter enemy warships it is doubtful that ECM of a couple of PD are going to make any difference. Just wondering…
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Re: Check this out - a DesignCreation file that disrupts AI state
Jeez, dont know how I missed the double space! Must have spent hours staring at the file.....
With respect to mine sweepers, I am testing them as regular combat ships but with mine sweeping capability. Other combat ships have been modded to include 1 or 2 mine sweepers. The rationale is that given the AI cannot coordinate ships very well, they need to be designed to do a bit of everything. My latest design looks as follows; Name := Mine Sweeper Design Type := Mine Sweeper Vehicle Type := Ship Default Strategy := Maximum Weapons Range Size Minimum Tonnage := 10 Size Maximum Tonnage := 5000 Num Must Have At Least 1 Ability := 1 Must Have Ability 1 := Mine Sweeping Minimum Speed := 4 Desired Speed := 6 Majority Weapon Family Pick 1 := 120 Majority Weapon Family Pick 2 := 40 Majority Weapon Family Pick 3 := 8 Majority Weapon Family Pick 4 := 2 Majority Weapon Family Pick 5 := 0 Secondary Weapon Family Pick 1 := 0 Secondary Weapon Family Pick 2 := 0 Secondary Weapon Family Pick 3 := 0 Secondary Weapon Family Pick 4 := 0 Secondary Weapon Family Pick 5 := 0 Shields Spaces Per One := 1200 Armor Spaces Per One := 150 Majority Comp Spaces Per One := 1200 Majority Comp Ability := Weapon Secondary Comp Spaces Per One := 500 Secondary Comp Ability := Weapon Num Misc Abilities := 14 Misc Ability 1 Name := Point-Defense Misc Ability 1 Spaces Per One := 95 Misc Ability 2 Name := Combat To Hit Offense Plus Misc Ability 2 Spaces Per One := 10000 Misc Ability 3 Name := Quantum Reactor Misc Ability 3 Spaces Per One := 10000 Misc Ability 4 Name := Combat To Hit Defense Plus Misc Ability 4 Spaces Per One := 10000 Misc Ability 5 Name := Extra Movement Generation Misc Ability 5 Spaces Per One := 10000 Misc Ability 6 Name := Solar Supply Generation Misc Ability 6 Spaces Per One := 395 Misc Ability 7 Name := Sensor Level Misc Ability 7 Spaces Per One := 10000 Misc Ability 8 Name := Shield Regeneration Misc Ability 8 Spaces Per One := 275 Misc Ability 9 Name := Master Computer Misc Ability 9 Spaces Per One := 10000 Misc Ability 10 Name := Scanner Jammer Misc Ability 10 Spaces Per One := 10000 Misc Ability 11 Name := Self-Destruct Misc Ability 11 Spaces Per One := 10000 Misc Ability 12 Name := Mine Sweeping Misc Ability 12 Spaces Per One := 295 Misc Ability 13 Name := Component Repair Misc Ability 13 Spaces Per One := 150 Misc Ability 14 Name := Combat Best Experience Misc Ability 14 Spaces Per One := 10000 [This message has been edited by God Emperor (edited 15 June 2001).] |
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