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Map Starting Locations Modifier
Sick of unfair maps that put you in a province with 3 neighbours while everyone else gets 5+? Sick of being a water nation and getting put in a lake surrounded by all land? Try my starting locations modifier.
Located at: http://users.on.net/~dfidge/cgi-bin/dom3map.pl This program allows you to modify a map's possible starting locations so that you are guaranteed a minimum number of neighbouring provinces in each starting spot. You choose a map file on your computer, set the minimum number of neighbours on the web page and click on submit. The program will then modify the map file and mark all provinces with less than the specified minimum number of neighbours as 'no start'. You will be prompted to save a file - overwrite the old .map file. All done! Your map is ready to play with better starting spots. Any feedback appreciated. |
Re: Map Starting Locations Modifier
This was discussed before. The new unfairness it can create is having all of the starting points on one side of the map with only one on the other side of the map. Unless someone can create a program which will display a low-color image of the map with stars or something marking the starts, then you cant get a good idea if the change would be a good one or not.
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Re: Map Starting Locations Modifier
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Also, my script allows you to set parameters for sea-based races, so no more will you get the unfortunate R'lyeh player that starts in that 1 or 2 square ocean in the middle of the map. Another potential use is for map makers who want to set specific starting locations - they can enter 99 for the minneighbours setting and the whole map will become 'nostart', then they can edit the map in the dom 3 editor and choose the starting provinces they desire. |
Re: Map Starting Locations Modifier
Sounds good, DireAussie!
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Re: Map Starting Locations Modifier
Sounds useful. I particularly like that "99" thing. I could use that for my towers maps.
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Re: Map Starting Locations Modifier
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I haven't had a chance to check this out yet, but I look forward to taking it for a spin tonight. Anxious to see how the results compare to my own hacked 'n' slap algorithm. http://forum.shrapnelgames.com/image...ies/tongue.gif |
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