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-   -   in the works: Giant Monsters (http://forum.shrapnelgames.com/showthread.php?t=33865)

Wish March 20th, 2007 12:35 AM

in the works: Giant Monsters
 
I am working on a mod to make a bunch of level 8 enchantment spells called "create avatar" dual pathed, expensive, and hard to cast.

the avatars it creates represent obscure or intangible forces of nature, and take the forms of giant monster demigods. (think demon lord big)

they are unique and incredibly powerful.

this is the list so far:
Avatar of the Wild
Avatar of Chaos
Avatar of Dreams
Avatar of Corruption

here is a preview of the avatar of the wild vs. The avatar of chaos:

Click

Dream will be a large woman dressed in light and mist. I kind of want to make corruption godzilla-like dragon (a radiation monster.)

basically I want to get input on what other giant monster folks might want to play with.

DrPraetorious March 20th, 2007 01:20 AM

Re: in the works: Giant Monsters
 
Mothra - Avatar of Defiance - is a flying trampler with a poison cloud. A5N4. It's a pity that you can't throw in a pair of fairy twins for good measure (but you probably will be able to in a patch or two, the internal code would definitely support it.)

For that matter, if the X%/turn chance of turning into another monster that the amulet of lycanthropy gives is ever available as a creature power, you could have baby mothras that grow up at some point.

Anyhoo, King Gidra cannot, unfortunately, have three head slots http://forum.shrapnelgames.com/images/smilies/frown.gif. But he can have three poison bite attacks (the poison bite of the hydra), large amounts of earth and astral, AND three lightning bolt attacks, and he can be Avatar of Void.

The Avatar of Justice cannot be denied - he is Gamera! A3W3F5, and he's got a protection north of 30. Copystats on an abyssian to make him stronger in the heat.

Juzza March 20th, 2007 02:48 AM

Re: in the works: Giant Monsters
 
You could put in a Avatar of Vengeance, you could give it Blood Vengeance but still physically strong, I haven't got much of idea what it could look like, but maybe you got an idea from that anyway.

Wish March 20th, 2007 03:12 AM

Re: in the works: Giant Monsters
 
I'd have to copystat either an erinya or a doom horror to get blood vengeance and uniqueness.

I don't think the horrors attacks are bonus, (as snake hair is) so I can certainly go with that.

Edi March 20th, 2007 05:48 AM

Re: in the works: Giant Monsters
 
Some horror attacks are bonus. If you use the Unit DB, the Weapons pages indicate which weapons are bonus.

Juzza March 20th, 2007 08:21 AM

Re: in the works: Giant Monsters
 
Or if you can't and want to do something with blood vengeance, there is an artifact that grants +0 Blood Vengeance, could give them that.

I'm somewhat unsure of what you can do with making your own artifacts though you also may be able to make your own unique items to go with the unique units to grant them certain abilities if you can't add them any other way.

jutetrea March 20th, 2007 01:43 PM

Re: in the works: Giant Monsters
 
I like this idea, can't wait to see how it develops


Could go all creature double feature - big ape, big woman, big spider, the Thing, etc.

Also, maybe uniques of standards, mummy, vamp, werewolf, ghost "lords of.."

Gandalf Parker March 20th, 2007 03:40 PM

Re: in the works: Giant Monsters
 
Are these going to stomp around randomly like the Eater of the Dead does? I wouldnt mind seeing more of those in my large games.

Wish March 20th, 2007 03:55 PM

Re: in the works: Giant Monsters
 
i don't know how to mod a newmonster to stomp around randomly.

DrPraetorious March 20th, 2007 05:36 PM

Re: in the works: Giant Monsters
 
Well, you could try copying the stats on the advanced form of the Easter of the Dead, but I'm not sure if that would actually work.

As a remote-summon it might be pretty cool - sned one of these bad boys to rampage over there.


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