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-   -   Abandoned Laboratory (http://forum.shrapnelgames.com/showthread.php?t=33927)

vfb March 23rd, 2007 11:18 PM

Abandoned Laboratory
 
I've found an Abandoned Laboratory magic site but it doesn't appear to do anything (no gems, no bonuses, no description), and doesn't appear to function as a lab. I have the option of building a lab in the city. Is the Abandoned Laboratory basically just fluff, or is there some way to use it?

Micah March 23rd, 2007 11:46 PM

Re: Abandoned Laboratory
 
It should have spawned a functional lab when you found it. Did you just discover it, or was it taken from another nation? If the province was taken over it may have been found and then destroyed before you got there (intentionally or via event)

If you just searched and found it it sounds like a fluke or a bug if you didn't get a functional lab there.

Jazzepi March 24th, 2007 12:39 AM

Re: Abandoned Laboratory
 
The lab discovery itself is a magic site that takes up one of the magic site slots. As explained above it exists independently of the lab itself.

Jazzepi

vfb March 24th, 2007 05:37 AM

Re: Abandoned Laboratory
 
Thanks -- it's actually coded into a Dom2 map (tyrande) as:

#setland 35
#knownfeature "Abandoned Laboratory"

I took the land from independents.

So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.

Meglobob March 24th, 2007 10:04 AM

Re: Abandoned Laboratory
 
I have had this too, as far as I can tell, its utterly useless.

Edi March 24th, 2007 11:19 AM

Re: Abandoned Laboratory
 
Quote:

vfb said:
Thanks -- it's actually coded into a Dom2 map (tyrande) as:

#setland 35
#knownfeature "Abandoned Laboratory"

I took the land from independents.

So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.

That's correct. If that province is supposed to also contain a ready lab, then the #lab command should be added. Same deal with sites that give forts, if you want the fort and the site as a known feature, you need to add the #fort <nbr> command to the map file.

TirAsleen March 24th, 2007 11:57 AM

Re: Abandoned Laboratory
 
There is a sanctuary too or temple of light(can't exactly remember) that does not give a temple and the usual standard priest so you can choose between standard priest 1 and 2. All the same and utterly useless.

Edi March 24th, 2007 02:23 PM

Re: Abandoned Laboratory
 
There is no site in the game that autobuilds temple on discovery. Unholy Temple in Dom2 did that, but it's removed. The various holy sites that give the option to recruit priests can actually serve a useful purpose if the indie poptype in the province does not have priests as an option (Barbarians, Horse Tribe, Ichtyids, Slingers etc).

Shadohfrog March 29th, 2007 04:08 AM

Re: Abandoned Laboratory
 
Edi, thanks for clearing that up, I had wondered about the abandoned labs and site temples

TirAsleen March 29th, 2007 10:09 AM

Re: Abandoned Laboratory
 
Why was unholy Temple removed?


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