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-   -   Russian OOB - RPO-A Shmel (http://forum.shrapnelgames.com/showthread.php?t=33965)

KraMax March 27th, 2007 05:11 AM

Russian OOB - RPO-A Shmel
 
I welcome you.

Weapon RPO Shmel.

Why at this weapon size WARHEAD such small is specified?
Real diameter 93mm, and kill excellent... WARHEAD should be not less than 5-6 and if to consider that a charge at RPO-A - thermobaric probably WARHEAD should be even more.

Here links in English:
http://www.warfare.ru/?lang=&cat...mp;linkid=1847
http://www.pwgs.org/products/army/shmel.htm

KraMax March 27th, 2007 05:12 AM

Re: Russian OOB - RPO-A Shmel
 
Has forgotten.

Under these links there are good photos

DRG March 27th, 2007 11:54 AM

Re: Russian OOB - RPO-A Shmel
 
Did you bother to test this theory and what affects it has on the game?? I doubt it

"Napalm" as a weapon class behaves differently than HE and has geater effects on kill and supression. It sounds like all you've done is looked at the WH size and decided it's wrong. The weapon is already given a 45 HEK rating which is over twice the rating of a 152mm shell and every increase in WH size increases the overall affect in the game and ONE of those effects is the spillover effect on surrouding hexes. As you noted that warhead is 93 MM. Hardly very large, it's just over 3 1/2 inches. It would hardy have an effect on the target hex AND every hex around it which is what happens if that is boosted to a WH5 and that's why it has a WH 3.

Let's look at that from the "football/soccer" field perspective. The RPO now has a serious affect on one 50x50 metre hex. Increasing that WH size to 5 gives it an effect on the target hex 50 square metres but on the six hexes surrounding it. A standard football/soccer ranges in size from 50 to 100 yards wide by 100 to 130 yards long. At 50x100 that's the equivalent of 2 game hexes so increasing the WH size to 5 would give the RPO an effect on an area 3 and a half times that area and the RPO simply does not have the power to effect that great an area



Don


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