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Weird Affliction
I'll accept the chest wound, and of course the never-healing wound, but can anyone explain how my Wrym is limping? I'm trying to develop a mental picture of a gigantic two-headed serpent ... limping.
He seemed to get the limp without even getting hit by anything, he was just charging across the battlefield. Next thing you know, I bet he's going to get an ingrown toenail. |
Re: Weird Affliction
Permanently sprained slithering muscles? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Weird Affliction
In a sort of unrelated note I just got my god not only killed, but struck with 4 afflictions through no fault of my own. A had a large army attacking my enemy on the border of my lands and I decided my god would fly over to join in the attack and reduce my losses. Unfortunately my enemy attacked me with about 15 cruddy slingers and militia led by some low cost commander that turn, which caused my large and powerful army to stay put in my province instead of attacking. Meanwhile my god flew over into the province on his own and got his face kicked off by a medium sized army they'd moved in to protect it.
Highly annoying. I'm now wondering if in MP people regularly attack with say, a single scout, just to cause a 50% chance of preventing the opponent attacking you on your border. |
Re: Weird Affliction
It's not supposed to be 50%. IIRC it's based on the relative sizes of the armies
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Re: Weird Affliction
That makes much more sense.
I must have been damn unlucky to get beaten to the punch by a handful of slingers then. I had like 200 units in my army. |
Re: Weird Affliction
low hp and stats pretender? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Weird Affliction
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Sombre, you are right, there is huge potential for abuse here if it's not handled properly. If you've got 100 slingers in your castle and you can prevent an invasion by sending them at a massive neighboring army 5 at a time each turn, well, that sounds abusive to me. |
Re: Weird Affliction
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I like to play T'ien Ch'i a lot in MP, and I encounter this circumstance often w/ the flying CMs. Often (and especially for a crucial attack) I will take an extra turn to move my CMs into the same province as my attacking army just to be 100% sure that they won't get caught in a separate attack (which would generally be sure death). On the same reasoning I would be all the more cautious with my pretender. Quote:
One thing I noticed is that it really seems to me that any army leaving out of a fort is far more likely to get caught in the province with the fort, no matter how tiny the attacking force is. |
Re: Weird Affliction
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It would be nice to know the math, but IMO it's good. Pinning attacks sometimes work and sometimes don't, and that's the way it should be. I did not know terrain was a factor. I wonder which way though. |
Re: Weird Affliction
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-Max |
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