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Question: Anyway to improve between turn speed?
1 Attachment(s)
hung battle problem fixed - just kept retrying
What is the command for turning logging on (to see the AI actions or whatever it is?) Is there any way to speed up end of turn in SP games? It can take anywhere from a minute to 5 minutes to run a turn, good for reading a few pages between...but quicker would be better. Thanks |
Re: Problem: Hung battle and question
If the whole game file is in that save, Illwinter might take a look at it to see the cause. Is this the vanilla game?
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Re: Problem: Hung battle and question
edit: And yes, the full save is in the attachment
Not really, few mods, randomized map file. I've got: upgraded militia (makes them almost fanatics) worthy heroes standards healing gods (gives recuperation to all gods) mytheology CB_Scales Beholder All running, have run the map through Jack's online randomizer ~50% It might be something with the randomizer...an illegal unit, item or something in an indy province that just got attacked. No clue really, at this point of the game most indys should be gone. Although I still have 2 in my empire as they're too nasty to be worth it http://forum.shrapnelgames.com/images/smilies/happy.gif I play a few hours every day, a new game every few days and this is the first I've seen this. |
Re: Problem: Hung battle and question
Havent a lot of battles been hanging lately due to overruning the unit limit in battle? Were you facing off against any summoners or summoning yourself?
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Re: Problem: Hung battle and question
Hmm, don't think so. I am finally pushing back MA Ermor and Caelum... but their armies have been running in the 200-400 range, while mine are more in the 100-150 range. Summoned units, but not sure about battlefield summons as it hangs first http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Problem: Hung battle and question
NVM fixed - somehow it works, just kept at it and it finally went through about the 5th time through
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Re: Problem: Hung battle and question
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Re: Problem: Hung battle and question
I haven't seen a noticeable drop in speed from the vanilla game. Most of the mods (not sure about standards, or mytheology) are relatively small.
It just seems that as the game goes on and more magic is utilized the turns take longer, sometimes actually stopping for a sec on each round 1, round 2, etc. Running a year old dual core 3800+ with 2gb of ram and a 7800 GTX. Mostly wondering what actually happens behind the scenes - does the game actually run the battles a la the replay vids, or does it just run statistical simulations a la just numbers? If it runs the replays.. would dropping graphics help? Or someway to reduce feedback? Me to, how do I get to the debug logs? |
Re: Problem: Hung battle and question
1 Attachment(s)
Is this the log? Best way to read it?
whoah! (just clicking the attachment link is a better view than via .txt) There is A LOT of info in there! Kind of cheating to look at it in certain respects http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Problem: Hung battle and question
Like everything else about the game, it tends to do things in linux mode. So the carriage returns dont work so well. Try reading it in WordPad instead of NotePade (from the paths at the beginning of the log it looks like you are a windows user)
A host could really abuse it. It looks like you ran it with a -d but if you add more d's it increases the output. Be careful though, when I first played with it I created a log so huge that it made my machine puke. It does seem to spend awhile loading new items, new units, new sprites. And since the game is setup for pbem it might be that it reloads those all at the beginning of each turn. There are many facets to reading the log. What I love is seeing the AI thinking. You should see the logs from my games with 75 AIs http://forum.shrapnelgames.com/images/smilies/happy.gif |
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