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Dom 3 Single-player DAR - Arco in Middle Ages
Erm, hi Dom 3 players. I'm writing up a 'DAR' ('During' Action Report rather than 'After-') of my FIRST game of Dom 3 playing Arcosephale in the Middle Ages. (I have played a lot of Dom 2, all single player so I'm not totally inexperienced.) It's a single player game vs 11 Impossible AI's on a wraparound map that came with the game.
The DAR is in 'blog' format, with latest posts on the bottom so it can be read normally top to bottom. The actual 'DAR' isn't being posted here but rather on my own webspace at the URL in my sig. If you have any comments on my play or the 'DAR' itself *post here*! I'm open to suggestions on what to do or anything you'd like to see, or hey lets just shoot the breeze on Dom 3 stuff. *** Comments welcomed!!! *** (Hopefully this is the right board to post this on. I don't see any other AAR's on the first page here - maybe a separate forum would be good? Don't want to clutter up the Multiplayer posts.) |
Re: Dom 3 Single-player DAR - Arco in Middle Ages
Hey, I just read your DAR - very nice, a really good read.
I haven't seen anyone play on a wraparound map before, it's interesting how Ulm borders you to both the north and the south (I have got that right, haven't I?). For research, you could try doing Evocation - if you can get a few Mystics together, almost all of them can do one kind or another of offensive battle spell, e.g. fireball, magma bolts etc. They can be quite effective if you have a few of them. |
Re: Dom 3 Single-player DAR - Arco in Middle Ages
If you go the MP route, I would suggest getting mind burn, and maybe even paralyze 1st. The 100 percent precision means no friendly fire casualties, and those spells can cripple a thug or tough units. Though your elephants are powerful early, it is nice to have the back up of your astrologists with those 2 spells early for emergencies. |
Re: Dom 3 Single-player DAR - Arco in Middle Ages
llamabeast and Xietor, thanks a lot for your replies!
Sorry I took so long to reply back. After a few weeks of no responses I figured no-one was reading the DAR. Also wasn't sure how good of a read it was, as my 'style' of writing perhaps tends to be a bit bland. @ llamabeast, Yeah, I like the wraparound maps because then you can't just hide yourself in a corner. Although on this map it was pretty easy to set up choke points. Perhaps some luck was involved in Arco's (my) starting position with that nice little peninsula to the south with only one province to guard. Yes, Ulm did border me to the north and south although they have been DESTROYED (evil laugh). They had TONS and TONS of fodder-type troops (woodsmen, slingers, archers etc.) which they threw for numerous turns onto the choke province which I had guarded quite heavily with solid troops. I do have a little Evo research done now, enough for Blade Wind (giggle). I cast Troll King Court a couple times so now have two casters capable of casting the spell numerous times in battle. I also did use some mystics casting those Evo spells you mentioned, but I had such a superiority in troop quality that they weren't really needed so largely I left the casters at home doing research. @ Xietor, yeah if I get the time playing MP is no doubt where Dom3 REALLY shines. Still, beating on the AI and even just fighting the independents and planning the next moves and stuff is still pretty damn interesting. And, you know, watching the peasants get slaughtered in battle is fun. (Love playing Mictlan. http://forum.shrapnelgames.com/images/smilies/evil.gif ) Yeah normally I might go the Thaum route for those spells with Arco or Pythium but with the MASSIVE army sizes you seem to get in Dom3 I figured the ALTERATION route for the battlefield-wide spells (mass Luck, mass Curse, etc.) would be more effective. Thanks again for your replies guys! Hm, I'm gonna have to update the DAR again. http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: Dom 3 Single-player DAR - Arco in Middle Ages
Thanks for your DAR. Itīs one of my favorites. Check out my AAR on my signature.
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