![]() |
Mind Hunt problems
I am playing a MP game as LA Ermor and I have a small problem: one of the players is a well-entrenched Ry'leh player with the capacity to cast 12 mind hunts a turn. What are the best defenses against this for LA Ermor? Freespawn leaders tend to die at a 50% rate when mind hunted, meaning I'll lose a lot of leaders fast if I am not careful.
|
Re: Mind Hunt problems
The best protection against Mind Hunt is an astral mage.
Look for indies with astral magic and move/teleport them to provinces you want to protect and see how easy enemy mind hunters go feeblemind. Mind hunt cost 2 astral gems so it hurts his gem base a little bit. Remember your freespawns would also die easily against arrow, earth elementar, ashen angel, etc. |
Re: Mind Hunt problems
Yes, Astral mages are a natural defense. A few other ideas: If you have gold to use, you could also recruit some scouts as temporary attack-catchers. You could also summon some cheap attack-catchers, such as Black Servants. You could also try to dodge to unexpected provinces. And/or cast domes...
|
Re: Mind Hunt problems
Any easier-to-find indy sites with astral mages? I've noticed summoned mages are few and far between. For LA ermor, it's pretty much the Golem with direct astral. Naturally, a fair number of dusk elders get some astral as well, but with the loss of the couatl, things get kind of tough.
|
Re: Mind Hunt problems
the only summonable astral mages are spectres (random), lamia queen (random or at least in dom 2 they could get astral) ether lords, and golems... tartarians (random).
the best inde astral is a sage though. either sages guild or library to make them - fairly common. there are also enchanters, sorceress, crystal amazons, iron order, seers probably others I am not aware of. |
Re: Mind Hunt problems
Dusk elders can get astral, problem solved. Just stick an astral elder in each province with important commanders.
|
Re: Mind Hunt problems
Surrender to Ryleh is another option....
|
Re: Mind Hunt problems
24 astral gems for 6 dead freespawn leaders doesn't sound that bad a trade for Ermor.
Throw some offensive spells back to kill his casters. |
Re: Mind Hunt problems
How about the opposite question? I've yet - in dozens of attempts - to have a successful mind hunt, with astral mages ranging from astral 4 to astral 6, some with spell focii. I would think the odds would be slightly better than that... So far, all it has been for me is a costly "feeblemind self" spell.
Does anybody know the parameters by which defense against, and astral cord severing against, the mind hunt spell comes into effect? |
Re: Mind Hunt problems
According to the manual, any astral mage in the targetted province has a 40% per astral level of detecting and feebleminding the Mind Hunting mage.
-Max |
All times are GMT -4. The time now is 11:18 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.