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Undead SC Fatigue
I'm trying to design a SC. I think I have a good base. Can someone explain to me how bane blade works for the undead commanders that wield it? I'm confused about the manual's instructions on it only draining for the first 5 points of damage.
Do people think it's better to have two shields, or one shield and the bane blade? Also, how does fatigue and undead work? If I put some huge armor on it that adds a ton of protection but gives it +8 encumbrance does that effect undead commanders during battle at all? I thought for some reason that they were unaffected by fatigue. I just want to make sure before I send him off to be slaughter XD Thanks, Jazzepi |
Re: Undead SC Fatigue
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Re: Undead SC Fatigue
Most undead have 0 encumbrance. Anything with 0 encumbrance stays 0 encumbrance no matter how much armor you add to it (except for spellcasting purposes). Monolith armor works just fine on a Wraith Lord, for instance.
Bane Blades don't drain life AFAIK, they just Decay whatever they hit (+5 age/combat round). You're thinking of a Wraith Sword. -Max |
Re: Undead SC Fatigue
I like thugs to have a 1h weapon that does aoe damage. Like fire brand etc, and 1 shield.
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I can't bring myself to put two shields on a thug if they trample or have some other attack. It's just too silly.
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Re: Undead SC Fatigue
I do not like thugs that trample as they tend to get exhausted quicker. Aoe weapon>trample.
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Re: Undead SC Fatigue
I believe that armour still reduces the battlefield movement of 0 encumbrance units. A bane or whatever with the monolith armour will take an age to close with enemies.
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Even with 17 reinvigoration, his fatigue eventually passed 100 and he got killed. Trample works great against small and medium armies, but against large armies, it will get you killed. |
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