.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Modifying Default Army Setup commands (http://forum.shrapnelgames.com/showthread.php?t=34222)

jutetrea April 15th, 2007 04:21 AM

Modifying Default Army Setup commands
 
Any way to do it?

I'm just thinking it would be useful to have a subscreen in the army setup screen for each category of unit.

Everything starts off clumped in the middle by squad - eww. Scripts can be ctrl'd but not placement (afaik)

For example:
Categories:
Cav
Inf
Fly
Ranged
Mage
mixed

Cav would get a sub screen with a little white dot on a green field... the default placement for all new cav squads. For instance, I would set mine about 2/3 of the way back on hold/attack rear. Every time I formed a new cav squad they would default to that position.

Mages would be where it would shine though if we ever got to micro them a bit more
Mage spell selection discussion

Or even just a way to influence the overall default command for every unit..instead of bunching everything in the middle.

MaxWilson April 15th, 2007 05:29 AM

Re: Modifying Default Army Setup commands
 
I'd actually be happy if you could just rearrange the order in which commanders appeared. As it is, if I have more than 10 mages or so I have to scroll all over the place to manage them, and I'd like to instead see, "Oh, here's my two arty mages with Communion Master, and here are their ten Communion Slaves, and here are the regular infantry commanders."

For such a great game I'm willing to put up with a little bit of hassle, though. Maybe in Dom4, or maybe Johan will suddenly fall in love with UI design. : )

-Max


All times are GMT -4. The time now is 01:05 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.