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-   -   Designing ship/fleet strategies? (http://forum.shrapnelgames.com/showthread.php?t=34256)

javaslinger April 17th, 2007 12:12 AM

Designing ship/fleet strategies?
 
Just wondering if it is possible to design a strategy that would be like - attack space based units but stay out of range of planet... Or ignore space based units and attack planet... Some combo it seem might allow a particular ship design to act as a CAG for surface attacking ships.

Is this sort of functionality possible in the strategy designs?

Thanks,

javaslinger

Randallw April 17th, 2007 01:33 AM

Re: Designing ship/fleet strategies?
 
I'd like to find out that sort of thing. I find the ability to set up task forces and escorts and pickets etc interesting but haven't goltten around to investigating the possibilities.

javaslinger April 18th, 2007 02:27 PM

Re: Designing ship/fleet strategies?
 
Can anyone help with this? Where are the experts? The geniuses? The Celebrities!!!

Javaslinger

Captain Kwok April 18th, 2007 02:36 PM

Re: Designing ship/fleet strategies?
 
You can accomplish what you want by moving around the targeting priorities for the strategy. I believe you can still arrange the targeting priorities at this time despite the current strategies bug.

Raapys April 18th, 2007 03:41 PM

Re: Designing ship/fleet strategies?
 
The relevant strategy options lets you decide which targets to attack, in which order to attack the targets, and the distance at which to engage the prioritized target.

So you can have a particular design( or task force ) attack space based ships and units while ignoring planets entirely. However, there's no way to actually make them stay away from the planet itself when pursuing other targets, so they could be fired upon by the planet when chasing their objective.


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