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-   -   Early game use of Succubus (http://forum.shrapnelgames.com/showthread.php?t=34339)

Hellboy April 21st, 2007 02:26 PM

Early game use of Succubus
 
I've done some searching on Succubus, and found some useful tips, but it seems like many of them have to do with high end equipment. Anyone have any pointers to offer on using a succubus in early game?

I'm thinking cat charm and skull talisman, but eye of the void also looks tempting. Thing is, if I go w/ eye of the void and cat charm, then I have used up my 2 misc slots, and it seems better to have summoning item than the penetration.

Any tips are much appreciated!

Gandalf Parker April 21st, 2007 03:34 PM

Re: Early game use of Succubus
 
You might also consider magic focus and protection against missles. Or maybe bark skin amulet. Missiles can be bad for them.

Also luck cant be overlooked. There is a luck sword which wont use up a misc slot. I also like the one-hand weapon that has alot of parry on it.

Some shields can help also. Such as the vine one that will hold them for you. or the luck shield.

Shovah32 April 21st, 2007 04:26 PM

Re: Early game use of Succubus
 
bottle of living water all the way! http://forum.shrapnelgames.com/images/smilies/happy.gif

Hellboy April 21st, 2007 04:36 PM

Re: Early game use of Succubus
 
Quote:

Shovah32 said:
bottle of living water all the way! http://forum.shrapnelgames.com/images/smilies/happy.gif

I saw that elsewhere, and I haven't tried that out yet, but it's surprising to me that that's better than an item that allows summons. So a single water elemental is better than a stream of longdead?

Shovah32 April 21st, 2007 04:40 PM

Re: Early game use of Succubus
 
I would say that the single water elemental would be better than 1 longdead per turn but taking a skull talisman, bottle of living water and lucky coin should work.

Hellboy April 21st, 2007 05:00 PM

Re: Early game use of Succubus
 
Bottle of living water is constr 6, so that'll have to wait a bit.

Also though, I was thinking the cat charm was going to help the seduction chance, which is the main point anyhow. Anybody have any idea of how helpful the cat charm is? I was wondering if the MR reduction of the eye of the void might be more helpful anyhow.

Shovah32 April 21st, 2007 05:06 PM

Re: Early game use of Succubus
 
I never knew cat charm helped. I know theres the whole more femenine thing but does it actually help?

Sombre April 21st, 2007 10:51 PM

Re: Early game use of Succubus
 
Does the MR reduction offered by items even help the succubus attempt?

Gandalf Parker April 22nd, 2007 02:08 AM

Re: Early game use of Succubus
 
Ive been putting it on Ozeidas or whatever that Arcos unit is. Maybe not the same but Im not sure if anyone has tested it. But I would think that a case could be built succubus atack being magical based.

lch May 20th, 2007 03:58 PM

Re: Early game use of Succubus
 
Quote:

Shovah32 said:
I never knew cat charm helped. I know theres the whole more femenine thing but does it actually help?

I never saw any confirmation on this rumor so I think that it's just a legend. Have a look at this Dom2 thread: http://www.shrapnelcommunity.com/thr...?Number=271358

This reply by Kristoffer O indicates that it doesn't help a unit to seduce, but only against being seduced:
http://www.shrapnelcommunity.com/thr...648#Post251648


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