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-   -   Production Woes (http://forum.shrapnelgames.com/showthread.php?t=34370)

Jazzepi April 24th, 2007 12:44 AM

Production Woes
 
I know I'm getting some kind of global nuke cast at my capital in this one MP game that causes unrest, and I'm trying to patrol to counter it (but there's a *lot* of unrest, 100+).

My question is this, is there some threshold at which units simply will not be produced in a province? For some reason, I've had units sitting in the stupid que to be built for several turns. I have plenty of resources and gold, but they never get made.

Jazzepi

Sombre April 24th, 2007 12:58 AM

Re: Production Woes
 
At 100 unrest things stop being built.

Under 100 the building will happen as normal.

Jazzepi April 24th, 2007 01:01 AM

Re: Production Woes
 
I wish there was a warning message in the production que about this http://forum.shrapnelgames.com/image...ies/tongue.gif

Jazzepi

Saxon April 24th, 2007 02:03 AM

Re: Production Woes
 
Any chance of spies or bards doing this to you? You have to patrol very hard to get rid of the very high levels. Depending on your magic, summoning some flying units could help you in this situation, they arrive exactly where you need them. I am sure you are also dropping your taxes manually as well, the auto tax feature does not handle agressive unrest attacks as well as a person can.

Good luck, I hope you are not too dependent on capital only troops...

vfb April 24th, 2007 03:04 AM

Re: Production Woes
 
Setting tax to zero on your home province is important, like Saxon says. That will reduce unrest by 33 per turn all by itself. If you let the computer handle the taxes for you it will only go as low as 50%.

Wish April 24th, 2007 03:31 AM

Re: Production Woes
 
also get some domes up ASAP

Sandman April 24th, 2007 05:56 AM

Re: Production Woes
 
Quote:

Saxon said:
Good luck, I hope you are not too dependent on capital only troops...

He's Niefelheim.


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