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-   -   Computer players vs Human players (http://forum.shrapnelgames.com/showthread.php?t=3438)

Weson102 June 19th, 2001 12:35 AM

Computer players vs Human players
 
Has anyone tried the game setting- team mode: computer players vs all human players?

Is there a way to make several computer players into a team, let the other computer players be independent, and have one Human player.
For example: Can you add the existing empire the Borg 4 times, set them as a computer team,add an existing Federation race, and let the computer fill in the other races(not aligned with the Borg).


Lucanos June 19th, 2001 02:11 AM

Re: Computer players vs Human players
 
You could check "Human vs Computer" at startup.

Then you could kidnap/blackmail a couple of friends and force them to play the independent empires.

Good Luck!

dogscoff June 19th, 2001 09:05 AM

Re: Computer players vs Human players
 
Set the game up with all the different players as usual. Then take control of the computer players on the forst turn and get them to surrender to one another.

If you don't want the tactical advantage of seeing where all your enemies are, get someone on the forum to set the game up for you and mail you the files=-)Basically it's scenario building...

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "

Weson102 June 19th, 2001 10:48 AM

Re: Computer players vs Human players
 
How do you get the races to surrender to each other when they may not have contact for
a number of turns?

Suicide Junkie June 19th, 2001 06:08 PM

Re: Computer players vs Human players
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Unfortunatly you lose the first turn research bonus doing this, but you might be able to use the cheats to counter this. Not sure.<HR></BLOCKQUOTE>
Just have every race colonize a few extra worlds and build research centers. Build enough RS to get your 100k research points, then abandon all the colonies and save the game.
You'll still have the 100k research to spend on the first turn, and you'll be down to normal after that.

rdouglass June 19th, 2001 08:07 PM

Re: Computer players vs Human players
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Just have every race colonize a few extra worlds and build research centers. Build enough RS to get your 100k research points, then abandon all the colonies and save the game.
You'll still have the 100k research to spend on the first turn, and you'll be down to normal after that.
<HR></BLOCKQUOTE>

Just!?!? It sounds like a lot of work - prob 4 hrs of play - where is the scenario editor??? I know it has been asked many times, but the so-called scenario editor really would help set up a lot of cool situations and game starts IMO.

Suicide Junkie June 19th, 2001 08:28 PM

Re: Computer players vs Human players
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>It sounds like a lot of work - prob 4 hrs of play - where is the scenario editor??? <HR></BLOCKQUOTE>If you're building a scenario, then you're already gonna have to take a bunch of turns to set up the situation.

All you need to do is drop a bunch of people on a few planets, throw on repeat build, and smack end turn 30 times until the facilities are build. Unless your computer is really slow, processing the construction of a few buildings in not gonna take long; you just click madly on the mouse to burn through the turns.

No effort is required. You don't need to defend or anything. A shoddy job is more than sufficient to get the points out before you abandon.

[This message has been edited by suicide_junkie (edited 19 June 2001).]

dogscoff June 20th, 2001 01:52 AM

Re: Computer players vs Human players
 
True. I guess you have 2 options:

1&gt; Edit the map and starting points so that they make contact immediately, then take control and effect the surrender.

or/and

2&gt; Play with all empires under human control until you have them all the way you want them - and then you can start playing properly at turn 10 or 20 or something. You could effectively delay the first turn of the game for as long as you like by simply preventing any/ all players from developping.

In the same way you could also create more detailed scenarios (ie certain races have tech advantages, colonies, fleets already built...)

Unfortunatly you lose the first turn research bonus doing this, but you might be able to use the cheats to counter this. Not sure.

If you do have a go at creating your scenario, please post the files for everyone. I don't think I've seen any scenarios uploaded yet.

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "


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