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Dragons
Hey there, what I want to discus here is, first the strength of dragons, I think that mainly they just need a better weapon, something similar to the Harvest Blade, what I mean by that is that their claws, yes dragons have 2! claws not just one, should have an area effect of 1, simply to show that they are massive creatures capable of smashing through enemy ranks, of coarse for them to survive for a long time fighting an army, well thats still up to the player, I just think their not quite powerful enough.
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Re: Dragons
Just give them dominion 10, script them to fire closest and watch the slaughter. Do NOT attack the knights you can find in MA and LA as they have very high morale and will soon make dragon stew out of you. Knights kill dragons - it's their job you know. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Dragons
Giving them weapon Claws instead of Claw would help a bit. Giving each dragon a unique Bite that'd have secondary effect (fire, frost or poison) and dam 3, def 0, length 1 instead of dam 2, def -1, length 0. The secondary effect would require #secondaryeffectalways, which doesn't currently work.
10 points of AP fire damage for red, 7 points of AN cold, stun damage for blue and severe poisoning for green dragon are what I'd add. All would have AoE 1. Other suggestions are welcome, as it might make dragons too good; they are already very touch bless chassises as-is, and I wouldn't want them to steal any more of Manticore's thunder. |
Re: Dragons
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You didn't mention that so I thought I'd make sure you knew about that http://forum.shrapnelgames.com/image...ies/tongue.gif I wouldn't mind if they were more powerful in Melee - but I think they would need a pretender point cost increase... Of all the pretenders out there Dragons are some of the few that I think are reasonably priced. |
Re: Dragons
Try the undead dragon (don't remember the name), it has fear and death magic, thus boostable fear. Combine that with awe and you have an literally awesome beast.
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Re: Dragons
One of the good points of the dragons was originally meant to be the surprise created by the fact that the research form is ALWAYS a duplicate of another pretender that is available. That the enemy would take for granted you had a low-hp mage standing there which might easily be killed.
Unfortunately, it doesnt seem to play out that way? |
Re: Dragons
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Re: Dragons
And when people see your pretender has several hundred kills in the first few turns of the game they get suspicious http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Dragons
There isn't gold at the end of the rainbow so to speak... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Dragons
And why would you take a human rainbow when you can get similar magic on a stronger ghost king or safer(immortality) master lich? Maybe in single player where your pretender is safe and you want alot of magic but i dont think you would try it in competitive multiplayer.
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