![]() |
Battling Ancient Rabid Kahunas (BARK) - JURRI WINS
Settings:
PBEM Early Era Map: Urraparrand Conceptual Balance Mod Worthy Heroes Mod Indies 6 Site Frequency 50 Money 150 Resources/Supplies 100 Random events common Score Graphs on Hall of Fame 15 Easy Research Renaming allowed No special house rules on blesses. No excluded nations. Victory Condition: 1 VP in each capital province; Need 5 out of 14 to win (non-cumulative). Turn schedule: Turns 1 - 15 would host daily Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time. Players: Bluebird = Arco Boron = Lanka Cainehill = Abysia Dakar = Helheim djo = C'Tis Ewierl = Atlantis Jurri = R'lyeh Meglobob = Pan Migaaresno = Agartha Pashadawg = Niefelheim Quantum Mechani = Caelum Rev. Zombie = Yomi Wraithlord = Maverni Ygorl = Sauromatia |
Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Is this open to other players? If so can I join? Is it random nations?
|
Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Hi Meglobob:
Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you. http://forum.shrapnelgames.com/images/smilies/frown.gif I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight. Pasha |
Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Quote:
1st:- Pangaea 2nd:- Helheim 3rd:- Vanheim 4th:- R'lyeh Thanks for letting me in. |
Nations
The nations have been "assigned". Most players got their first choice.
Sorry to Dakar for not waiting longer. I am an eager beaver, but there are plenty of nations left from which to choose. Let me know which you would like. http://forum.shrapnelgames.com/images/smilies/happy.gif Pasha |
Re: Nations
Ok. Dakar chose Helheim.
|
Victory Condition
I am thinking of changing the victory condition to
either 5 out of 14 or 6 out of 14. What do other players think? Pasha |
Re: Victory Condition
Quote:
|
Re: Victory Condition
I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.
|
Re: Victory Condition
5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight http://forum.shrapnelgames.com/images/smilies/happy.gif.
|
All times are GMT -4. The time now is 06:39 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.