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 Battling Ancient Rabid Kahunas (BARK) - JURRI WINS Settings: PBEM Early Era Map: Urraparrand Conceptual Balance Mod Worthy Heroes Mod Indies 6 Site Frequency 50 Money 150 Resources/Supplies 100 Random events common Score Graphs on Hall of Fame 15 Easy Research Renaming allowed No special house rules on blesses. No excluded nations. Victory Condition: 1 VP in each capital province; Need 5 out of 14 to win (non-cumulative). Turn schedule: Turns 1 - 15 would host daily Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time. Players: Bluebird = Arco Boron = Lanka Cainehill = Abysia Dakar = Helheim djo = C'Tis Ewierl = Atlantis Jurri = R'lyeh Meglobob = Pan Migaaresno = Agartha Pashadawg = Niefelheim Quantum Mechani = Caelum Rev. Zombie = Yomi Wraithlord = Maverni Ygorl = Sauromatia | 
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 Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun Is this open to other players?  If so can I join?  Is it random nations? | 
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 Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun Hi Meglobob: Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you. http://forum.shrapnelgames.com/images/smilies/frown.gif I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight. Pasha | 
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 Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun Quote: 
 1st:- Pangaea 2nd:- Helheim 3rd:- Vanheim 4th:- R'lyeh Thanks for letting me in. | 
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 Nations The nations have been "assigned".  Most players got their first choice. Sorry to Dakar for not waiting longer. I am an eager beaver, but there are plenty of nations left from which to choose. Let me know which you would like. http://forum.shrapnelgames.com/images/smilies/happy.gif Pasha | 
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 Re: Nations Ok.  Dakar chose Helheim. | 
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 Victory Condition I am thinking of changing the victory condition to  either 5 out of 14 or 6 out of 14. What do other players think? Pasha | 
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 Re: Victory Condition Quote: 
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 Re: Victory Condition I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw. | 
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 Re: Victory Condition 5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight http://forum.shrapnelgames.com/images/smilies/happy.gif. | 
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