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-   -   Any clue..? (http://forum.shrapnelgames.com/showthread.php?t=34474)

VedalkenBear May 1st, 2007 12:52 AM

Any clue..?
 
Can someone tell me what a 'no holiness' crash error is? It happens on turn generation, with my modded nation.

mivayan May 1st, 2007 12:56 AM

Re: Any clue..?
 
Quote:

VedalkenBear said:
Can someone tell me what a 'no holiness' crash error is? It happens on turn generation, with my modded nation.

A unit which isn't sacred (#holy) has holy magic. iirc.

Foodstamp May 1st, 2007 01:11 AM

Re: Any clue..?
 
^^^ This guy is correct. A unit with Holy paths must also be sacred.

Gandalf Parker May 1st, 2007 11:28 AM

Re: Any clue..?
 
Were you playing with the vanilla game? Or with mods?

llamabeast May 1st, 2007 11:42 AM

Re: Any clue..?
 
He's trying to make his mod work, I think.

VedalkenBear May 1st, 2007 12:52 PM

Re: Any clue..?
 
Ah-hah... I'm curious as to why this causes an error on turn propagation instead of on loading the mod. Ah well, easy to correct.

Sombre May 1st, 2007 01:11 PM

Re: Any clue..?
 
Simple answer: Suspense. It's the reason if you ever make a high level summon spell you should try it out on modded cheap settings first to be sure.


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