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Adamant 0.16.03 Released
http://adamant.spaceempires.net/download/
Version 0.16.03: 1. Changed - Many Energy race components now use the stylized stock components from the Image Mod (pack 29). 2. Changed - Magic Combat Sensor component is now True Sight. 3. Fixed - Medium Integrity Field I now has 21 shield points, rather than 20. 4. Changed - Intelligence percent bonus facilities now require advanced Applied Intelligence facilities. This brings them in line with the research bonus facilities. 5. Added - Prototype resource facilities which allow space to be planned from the beginning of the game. |
Re: Adamant 0.16.03 Released
This mod is like a whole new game. I cannot even begin to conceive how you managed to pull this all together. The scope of it is just amazing.
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Re: Adamant 0.16.03 Released
you're only just figuring that out now?
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Re: Adamant 0.16.03 Released
No I have known this since he announced the project so many years ago. I am just amazed at its true scope and how effectively he was able to pull it all together. It truly boggles the mind. Fyron must have spent a considerable chunk of his free time working on the Adamant project. That kind of dedication is impressive.
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Re: Adamant 0.16.03 Released
aye, it does boggle the mind.
I wish space empires stock was more like this sort of thing. |
Re: Adamant 0.16.03 Released
It is full of awesome. That is undeniable.
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Re: Adamant 0.16.03 Released
the new patch 0.16.04 has a problem in
Name := Aegis Defense Grid II Description := Small mobile cannons on turrets which are used to target and destroy incoming seekers. Pic Num := 345 Tonnage Space Taken := 20 Tonnage Structure := 20 Cost Minerals := 50 Cost Organics := 0 Cost Radioactives := 50 Vehicle Type := Ship\Base Supply Amount Used := 1 Restrictions := None General Group := Weapons Family := 8007 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Point-Defense Weapons Tech Level Req 1 := 2 Tech Area Req 2 := Shields Tech Level Req 2 := 2 Number of Abilities := 3 Ability 1 Type := AI Tag 09 Ability 1 Descr := +30% accuracy. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Shield Generation Ability 2 Descr := Absorbs up to [%ShieldPointsGenerated] damage from each hit. Ability 2 Val 1 := 2 Ability 2 Val 2 := 0 Ability 3 Type := Shield Generation From Damage Ability 3 Descr := Ability 3 Val 1 := 2 Ability 3 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Seekers Weapon Damage At Rng := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 2 Weapon Display Type := Torp Weapon Display := 21 Weapon Modifier := 30 Weapon Sound := pointdef.wav Weapon Family := 807 i can't seem to figger it out but when i cut it out the game loaded fine |
Re: Adamant 0.16.03 Released
Ah man, how embarrassing. http://forum.shrapnelgames.com/images/smilies/frown.gif I've reuploaded the patch. The fix is to change num tech reqs to 2 instead of 3.
Number of Tech Req := 2 Tech Area Req 1 := Point-Defense Weapons Tech Level Req 1 := 2 Tech Area Req 2 := Shields Tech Level Req 2 := 2 No need to redownload, as that's all the bug was. |
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