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-   -   Bless modding, and #itemslots news (http://forum.shrapnelgames.com/showthread.php?t=34527)

Endoperez May 3rd, 2007 10:56 AM

Bless modding, and #itemslots news
 
While browsing Edi's list for different quarterstaff-like weapons available (named as staves, rods or a stick (as in Snake Bladder), and perhaps some I missed), I saw a weapon called "bless death". It's 2 points of magic, AN damage that also has the special property of "disease". There's also "bless fire", which is 6 points of magic, AP damage. I didn't try changing them, but I doubt there is any special protection for them.

Also, the 3.08 patch recently made available does, among other things, this: "Enforce some rules for #itemslots modding to prevent weird bugs in mods." The modding manual was also updated. Some of the #itemslots values listed were faulty, being 128 too big. 128 is the number for one head, and these faulty values had it twice. Two heads would be 384, not 256... And, well, if a modded unit used to have halved head protection, it will now show up with two head slots.

Amos May 3rd, 2007 02:24 PM

Re: Bless modding, and #itemslots news
 
Ouch, now I have to recalculate inventories in all my mods. That will take some time.

Sombre May 5th, 2007 05:21 AM

Re: Bless modding, and #itemslots news
 
Could someone who has more of a handle on this problem than me please post a list of itemslots numbers that actually work correctly in 3.08?

That would save several of us some time updating our mods. Meanwhile I'll sort out the modlist.

Cheers.

Endoperez May 5th, 2007 05:33 AM

Re: Bless modding, and #itemslots news
 
I thought that the mod manual was updated so that the numbers there work correctly. The itemslots table has been changed, at least, and the one number I tested worked (didn't show two heads).

Sombre May 5th, 2007 05:39 AM

Re: Bless modding, and #itemslots news
 
If so, that'd do it :]


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