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The new units
Aren't they sweet! http://forum.shrapnelgames.com/images/smilies/happy.gif
Fir Bolgs I really love these guys, especially the ones with javelins as they got a tasty 12 precision, just enough to offset that -2 penalty to hit. Additionally they are off course excellent once in close combat with more than decent stats in everything. So do they rule for early expansion - you bet! What are your thoughts on the new units? Share them here, we are all curious. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The new units
I wonder if the Baobhan Sidhe is meant to have seduction? Otherwise I don't really understand her description.
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Re: The new units
I am a little disappointed to be honest. Yeah, I know someone is going to come to my house and stab me for saying that.
I was expecting the Firbolgs to be size 3. When I saw they had added Bean Sidhes, I was expecting them to be more like banshees. (But the way they did them is fine and not conflicting with the lore they are based on, there are several versions of what they look like and did.) Also, the other Sidhe says in the description that she is a seductress, this must just be flavor text because she does not have the seduce icon? (I haven't had a chance to test it yet). Eriu doesn't feel very red branch at all. It feels early celtic just like Tir na nog with a few mundane units thrown in. No Dagda type pretender QQ. Enough with the negative, here is the stuff I like... I like the graphics for the Firbolg, I think they are awesome even if I think they are smaller than I imagined them being. I like the overall take on Tir na nog. I think it is going be a really fun nation once I have a chance to mess around with it. I especially like the Bean Sidhe's chance to get 4 paths of magic, and the glamour is appropriately distributed among units. --------------------------------------------------------- I am greatly appreciative of the effort that goes into this game after the release date. Adding these two nations has shown me once again that Illwinter really has a passion for this series that goes beyond making a buck. And in turn, they are creating a very loyal fan base http://forum.shrapnelgames.com/images/smilies/happy.gif My post may have started off a bit negative, but really I can't complain, it's free stuff and I am satisfied with the effort. The let down being my impressions of how I imagined the nations having time to stew between patches http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: The new units
Yikes, they can assassinate! Stealth +25, air magic 2, glamour and assassination. A pretty deadly combination I would say.
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Re: The new units
That's harsh, I better get to playing!
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Re: The new units
Baobhan Sidhe should probably have assassination. I've not tested that yet. Could end up on the list.
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Re: The new units
No need, it works as intended.
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Re: The new units
I've tested it. Baobhan Sidhe can assassinate, which is what their description (which confused me at first, too, but I think it makes more sense once understood) says - they lure, then kill, not take home to mommy. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: The new units
They kill by sucking the life out off the victim, like vampires and real women.
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Re: The new units
That's thematic and cool http://forum.shrapnelgames.com/images/smilies/happy.gif Enough trolling these boards though, time to play!
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