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-   -   Drowning specifics (http://forum.shrapnelgames.com/showthread.php?t=34580)

Amhazair May 6th, 2007 12:23 PM

Drowning specifics
 
I was wondering at what specific time during the turn it was checked if units would drown. More specifically:

* If you have a unit able to breathe through an item, and you remove that item during your turn, and give said unit orders to move (or teleport) out of the sea, will he/they arrive on land safely, or will he drown? (provided nothing happens to stop his movement obviously)

* If a commander giving his squad the ability to breathe underwater (through an item or special ability) is killed in battle/through an assessination spell, will the troops in his squad drown before you have the opportunity to assign them to another available leader in the same province during your next turn?

My instinct would be that the check was made somewhere towards the end of the turn, meaning the answer to both question would be yes, but I'm not quite sure.

calmon May 6th, 2007 01:08 PM

Re: Drowning specifics
 
I'm sure there is a check after the magic phase (before the magic battle phase) and another one after the movement phase (before the battle phase).

So you can remove the breath item and teleport away without problem, but if you move you will drown because movement is after the ritual phase and there between is definitly a check.

I lost one very valuable commander in our faerun game because i accidentally changed the teleport in a normal move order http://forum.shrapnelgames.com/images/smilies/frown.gif.

The troops should be drown after the battle end (in which your commande died). But not sure here, i think there is another check after the battles.

Amhazair May 7th, 2007 02:29 PM

Re: Drowning specifics
 
Thanks for the info Calmon.


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