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Global enchantments
I have a feeling something is wrong in what global gets knocked out when you overpower one.
I have had *VERY* bad luck with taking out my own globals instead of the AI's even when mine are cast with hundreds of extra gems--something I don't think the AI goes given the ease with which I normally can dispel his spells. Just now: First: I cast Strands of Arcane Power at about +300 gems. Do either of the AI's two go down? No--it takes down my Gift of Nature's Bounty which was cast similarly powerfully. Next time I dispel one of the AI's. No problem. I try to recast Gift of Nature's Bounty, failed. I put a lot of gems into it, also. He gets off Fata Morgana, though. Ok, I've got a gob of air gems and I know I'll get that slot from him. Oops--he gets off Purgatory which takes out Fata Morgana, my casting of Fata Morgana instead takes out my Gift of Health. It feels to me like the game selects a random slot to see if the new one can take out the existing one rather than going against whatever's the weakest. |
Re: Global enchantments
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Re: Global enchantments
It does select a random slot. When your GoNB failed it was probably going up against your SoAP at +300 gems. If you want to select which spell gets replaced try casting Dispel first to free up a slot.
-Max |
Re: Global enchantments
But trying to dispel it is almost hopeless--the AI recasts something every time I do.
I just failed yet again--he got up Mother Oak, I still don't have my Gift of Health back up. |
Re: Global enchantments
Can't you cast Dispell and your global enchantment at the same time?
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Re: Global enchantments
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AFAIK all ritual magic, including global enchantments, are cast in a random order. If your dispel magic randomly got assigned AFTER the global enchantment casting mage what would happen is the global spell, which was randomly assigned to cast first, would attempt to knock out a random spell. Then the dispel would do it's thing, as long as it still had a target. I'm not sure if you'd waste gems on a spell that no longer existed, but you run into the problem of the chance that the first ritual cast will the global, then it will have to fight for a random spot. If you simply cast the dispel, then cast the global on the next turn, you ensure that your global will go into the empty slot. Jazzepi |
Re: Global enchantments
I'd give it 80% odds or better that the gems will still get used even if another global brings the spell down before you cast Dispel, because the gems seem to be "expended" more or less by the .h file, or so I gather from the Norfleet history. That is, they're spent the turn you order Dispel to be cast.
-Max |
Re: Global enchantments
I'd say that sounds right.
It also requires less programming for the gems to be spent, and the conditions never checked. Jazzepi |
Re: Global enchantments
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Yes, you have to pay the cost of a spell in gems before casting it. |
Re: Global enchantments
Yeah, this is quite obvious if you've ever tried to cast a limited summon like the elemental royalty when they're all already in existance
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