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Items (brainstorming)
I want to avoid proposing any artifacts that don't duplicate an existing *game mechanic*.
Amulet of Raw Steel: 4E3B Misc, Artifact +5 Precision Black Egg: 6D5E Misc, Artifact Casts an item spell *blow up province*. Blow up province hits half the units in the current province with a strength 30 physical attack and then kills the caster. Black Torq: 3D3N Misc, Artifact +1 death and nature resistance (50%) to all four elements quickness is cursed Crown of Chaos: 6B Helmet, Artifact Big leadership bonuses You cause fear. +1 on all sorcery Horrormarks you pretty bad Crown of Science: 3F4S Helmet, Artifact +1 on all magic skills cursed curses you Crystal Cone: 3E2S Helmet, Artifact Large boost to magic resistance, dispels illusions. Looks silly. Crystal Orb: 2E3S Misc, Artifact Large boost to spell penetration. Crystal Pearl: 1E1S Misc, Artifact Gives combat spell - *warp*. Warp causes people to be lost in time and space (which is the same effect # as Banish to Cocytos with a different damage, I believe.) Dodecahedron: 3A Increases random event frequency wherever it is. Flat Device, 4N1E Misc, Artifact At start of combat, everyone on your side gains animal awe. Restores fatigue, boosts protection and defense (bonus armor.) Medal of Chaos, 6B Misc, Artifact Gives you awe. Automatically casts Summon Hellpower at the start of battle. Horrormarks you badly. Moon Sickle, 4B4D 2H Weapon, Artifact Does a lot of damage along with a full-strength life drain. Red Cylinder, 5F2E Misc, Artifact Casts *find elemental sites*, which finds all elemental sites in target province. +1 Fire and Earth magic. Ring Device, 3A1E Misc, Artifact Casts *find sorcery sites*, which finds all sorcery sites in target province. Rod Device, 3A1E Weapon, Artifact Gives thunder ward to the entire army at start of battle. Sapphire Amulet, 4W3S Misc, Artifact Luck. Regeneration. Poison Immunity. Boost to magic resistance Sword of Nonnak: 3D3A Weapon, Artifact Boosts spell penetration and gives recuperation. Otherwise is an "enchanted sword". Trident of the Red Rooster: 6W5A 2H Weapon, Artifact Is really large weapon. Does holy damage. Gives immunity to all four elemental damage types. Whining Orb: 2S2W Misc, Artifact Casts an item spell *call spemin*. Spemin are extremely cowardly void monsters. |
Re: Items (brainstorming)
Those are all unique items, I think? Nice ideas. How would the Black Egg work with immortal commanders, do they keep the item? Or Twiceborn etc.
What are "sorcery sites", exactly? I think the Ring device may be too cheap, unless you confused the magics with the Rod Device. |
Re: Items (brainstorming)
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Re: Items (brainstorming)
Is the amulet of raw steel supposed to give +5 precision? Sounds like it would give protection. PS: The sapphire amulet would be INSANE on SCs. Really overpowered.
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Re: Items (brainstorming)
Is this just for artifacts or other items too?
Camouflage Cloak: 1N Armor, Lesser Gives Stealth +0 Scimitar of the Tireless: 6S4E Weapon, 1hand, Artifact Damage: 16+str # of attacks: 2 Attack: 6 Defense: 8 Len: 2 Auto-berserk +6 at start of battle, Automatic bless (even if not sacred), Quickness, +6 Reinvigoration |
Re: Items (brainstorming)
Nice scimitar there starshine, is it your own idea?
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Re: Items (brainstorming)
Yup, as far as I know it's 100% original.
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9 tomes of darkest power
The Necro Noculous
Artifact. Paths: Death 5, Blood 1 cost: 75 blood slaves, 75 death gems User is cursed, is made insane (5), and is horror-marked, Death increased by 2 research increased by 9 summons in battle the Maker of Ruins and then the book disappears Maker of Ruins attacks everyone The Morphaeus Codex Artifact. Paths: Astral 5 cost: 150 astral gems User is made insane (50) but also becomes etherial and gains astral shield (5) astral increased by 1 research increased by 12 Summons in battle the Eater of Dreams and then the book disappears Eater of Dreams attacks everyone The Tome Ouroboris Artifact. Paths: Blood 3, Nature 3 cost: 75 blood slaves, 75 astral gems user is made insane (15) and becomes gluttonous (12) but gains regeneration (10%) and heals afflictions all elemental magic increased by 1 research increased by 6 summons in battle Hunter of Heroes and then the book disappears Hunter of Heroes attacks everyone The Black Scroll of Cheng Leng Cost 125 blood slaves, 125 death gems Artifact. Paths Blood 3, Death 3 The user becomes both Sacred, and a Demon, MR increased by 4 and user stops aging while the book is held. Blood increased by 1, death increased by 1 Research increased by 3 summons in battle a random Demon Lord and then the book disappears Demon Lord attacks everyone The Denebian Chronicle Artifact. Paths Nature 3 Death 3 Cost 75 nature gems, 75 death gems nature increased by 1, death increased by 1 Research increased by 6 The book is a weapon in battle. It attacks enemies, independent of the user, with 6 (standard) sleep tentacles. User becomes Sacred and Undead. Summons in battle Ancient Presence and then the book disappears Ancient Presence attacks everyone The Emerald Tablet artifact Paths Blood 1, Nature 5 Cost: 150 blood slaves, 150 nature gems User becomes 300% resistant to poison, and is surrounded by a poison cloud Nature increased by 2 Research increased by 3 Summons in battle 3 sacred hydras (standard hydras with sacred tag and Awe (0)) who are loyal to the user and then the tablet disappears. Sacred hydras remain after battle. The Amethyst Manuscript Cost: 125 earth gems, 25 blood slaves artifact Paths: 3 blood, 3 earth User gains the ability of Petrification (0) and Stoneskin, but also becomes Lifeless Astral increased by 1 Research increased by 6 Summons in battle Anthrax, King of Banefires, who attacks everyone. The Waters Navids Artifact. Paths: Blood 3, Water 3 Cost 75 blood slaves, 75 water gems User gains Awe (5) and Fear (5) but also becomes immobile (Map movement speed 0) Astral increased by 1 Research increased by 3 Summons in battle the Slave to Unreason and then the book disappears Slave to Unreason attacks everyone. The Illnomicon artifact Paths: Blood 6 cost 300 blood slaves Blood increased by 3 research increased by 15 User is made insane (1) but also immortal summons in battle Umor, the Eater of Gods and then the book disappears Eater of Gods attacks everyone Edited continuously since 2007! |
Re: Items (brainstorming)
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Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...). |
Re: Items (brainstorming)
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Any way, back to the items: HoneyBadger: only two paths/item. No Blood/Death/Astral items. Gemcost depends from path requirement. Could you use the path requirements, because that's what the modders would use. Cold Iron Helmet: Constr 6 E2 Half Helmet with +4 mag res, like Starshine Skullcap without the Astral bonus. Blade of Cold Iron Constr 6 E2S1 1-handed sword, 3x damage to magic creatures like Moon Blade Sword of Might: Constr 6 E1 Like Sword of Sharpness (1-handed/2-handed versions), but reinvig 3/str+6 instead of armor-piercing. The Great Sling: Artifact (Constr 8) E1S1 Str +10, increases precision by 5 weapon stats: dam str+20, range 25, prec 2, ammo 12 shots look like boulders Giant Slayer: Constr 2 N1 A sling with (x2 damage to larger creatures) as the Short Sword of the hoburg Oberführer. |
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