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Re: Bug in 1.41
LOL
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Re: Bug in 1.41
Do you know when this is happening? Any details should probably be sent to MM.
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Re: Bug in 1.41
I got one a lot more mundane than that
I can't get my mines to self-destruct in a SiMove game. I give them the self-destruct order over and over, turn after turn, but they never do. |
Re: Bug in 1.41
Possum,
Same here. That mine bug has been affecting my games at least since 1.30, not sure how many others are experiencing this. |
Bug in 1.41
Still get adress violation errors in 1.41.....
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Re: Bug in 1.41
Well, they never said "Once 1.41 is out all bugs will be fixed", now did they?
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Re: Bug in 1.41
Any other bugs to report? I have not seen any thus far, and I downloaded it today, and have been playing it in my spare time.
------------------ "We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard New Age Ship Yards |
Re: Bug in 1.41
I am having problems in a 1.35 upgraded game to v1.41
The game locks up anythime I tried to read in-game Messages |
Re: Bug in 1.41
The no mine self destuct in sim move games has been bothering me for awhile too now. Same with sats in 1.35 but I haven't tried it in 1.41 yet.
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Re: Bug in 1.41
I have uploaded several game files (I play on the PBW server) to my 1.41 ver of SE4. These games were started on 1.30 and it sems that all political commands go ok, but the AI takes over production, makes junk, and creates a bunch of designs which are not suitable. Thats the only thing I have seen.
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