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House Rules
Are “house Rules” in much use by players and do players think they are necessary? If so what are some examples? Starting a new SEV game, some players think there is a need for such. I would rather stick to what the game actually allows or disallows.
Caius |
Re: House Rules
If you are talking about SE5, one good house rule would be to ban remote mining satellites, due to the bug where the entire stack gets to mine. Ships and bases seem to be limited to one per sector in actual production, though the net maintenance of each falsely indicates they all mine.
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Re: House Rules
The most common House Rules I've encountered are:
-No sucker trades (or no trades at all) with AI players -Surrender to an enemy only. No leaving a losing empire by surrendering to an ally. I call this the "To the Victor go the Spoils" rule. |
Re: House Rules
A long held one I'm aware of is no planning an alliance before the game starts, but that one seems to be dead with a bunch of people from the same country just announcing their country alliance in a game http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: House Rules
This is not a House Rule. Do players use the options for no Gifting or Trading Tech much? This is to do mainly between human players.
Caius |
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