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-   -   Nice modding language: Lua (http://forum.shrapnelgames.com/showthread.php?t=34762)

AngleWyrm May 19th, 2007 09:57 AM

Nice modding language: Lua
 
Been playing around with Lua scripting language. It's quite a nice way to get data and AI processing text files into a C++ (or any) language program. There's a Lua Dev-Pak that works with Dev-CPP and Code::Blocks.

Here's a sample C++ app with Lua data and script files. If you use Code::Blocks IDE, then there's a workspace file in there as well.

[edit]eh, the forum attach d/l is bugging out, so here's a link.

Ragnarok-X May 20th, 2007 05:57 PM

Re: Nice modding language: Lua
 
Yep, .lua is trly amazing. Homeworld 2 uses it, DoW, Civ4, even Supreme Commander.
Its a very easy, but very deep language. Its pretty much the best thing i know up to date.


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