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kailasa vs abysia
Im having some trouble with these guys.
Its Mid game (EA) and his burning ones are just cutting through my troops like butter. Anyone have some good advice here? |
Re: kailasa vs abysia
Depends very much on what research you have done, but you've got strong earth magic and not much in the way of armor--you could try Iron Bane (Alteration-6, E3), which essentially destroys all armor on the battlefield. Even Alteration-4 will get you Destruction, which is the same thing only localized (AOE 6 I think).
-Max |
Re: kailasa vs abysia
You have access to both Earth and Water. You won't get Fire Fend (Ench 5, immunity to fire) but you CAN use Fire Ward. It won't be easy to cast it if you don't have any booster items, but even a Robe of the Sea (W3, gives +1 Water) would be enough to make a W1E3 mage a Fire Ward caster (if you spend an extra Water gem).
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Re: kailasa vs abysia
I have 0 water income, can alchemize a little, but that hurts a lot.
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Re: kailasa vs abysia
Are you casting Rain in your battles? Should help a bit. Also Wolven Winter is a cheap way to mess with his scales.
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Re: kailasa vs abysia
The spells like iron bane that destroy armour make his troops very vunerable to your archers(or your anything for that matter).
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Re: kailasa vs abysia
Archers are better with Destruction than with Iron Bane. I've never found anything except a blow in melee combat that actually breaks rusty armor (tried Rain of Stones, Earthquake, archers, etc.), but Destruction doesn't need a blow.
-Max |
Re: kailasa vs abysia
Iron bane was just the first one that came to mind. Destruction probably would be better(although iron bane+makarta could be funny)
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Re: kailasa vs abysia
We need further details to offer furhter help. What, exactly, is causing you problems? Their troops, their magic, summoned demons, assassins or some combination of the above? How far has the game progressed? What magic and what gems do you have access to? Do you have a blessing, and have you summoned any of your better sacred troops (Gandharvas at Conj 5 come with two attacks and a whopping 18 protection, as well as Awe and the generally superhuman stats of the Yakshas)? Do you have enough time to look for magic sites, or are you pressed to figure out a way to stop his assault?
Rain and Fire Ward will help against his magic, but they'll also help against his troops' heat aura. Wolven Winter cast at his rich provinces will screw his economy. If you have Death scale, just waiting for a year would be enough if he's relying on his mages, because Death together with their high old age will ensure that most of them get afflicted. If he has neglected the defence of his mainland, you might manage a surprise attack with teams of stealthy Atavi (preferably Archers) and a few castings of Call of the Wilds. If he's sending Warlocks into battle, you might want to Magic Duel them with your more easily accessible Yogis and Gurus. In desperate cases, you might consider using Bandar Archers scripted to Hold & Attack Rearmost. During the turns they Hold, they fire their bows towards enemy Rear, and while they lack the buckler they can still be devastating in melee. Abysians don't have national missile troops and if he's using the morningstar troops, they'll probably bypass the small shields any way. |
Re: kailasa vs abysia
iron bane, then swarm him with a markata only army... hmm http://forum.shrapnelgames.com/images/smilies/laugh.gif
Its mostly his burning ones, the EA sacreds. That and he casts divine bless + fanatacism with f9 bless. Punches right through my defences, awe and high def. Even the goodly ghandarvas (sp?) are just fodder for his troops. I'll go for what I intended though, destruction is the way to go. |
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