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Armor repair
What are the requirements for armor repair to occur (for units with destroyed armor)?
(It says unused resources, which makes sense, but I find none repaired when marching into a province with 60 unused resources, no unrest. I think I might half-remember from Dom 2 that it needs to be at a fort? Or does it just not happen on the same turn that they march into a province?) |
Re: Armor repair
I've never had any success at getting armor repaired. Don't think I ever tried it at a fort, but I did sit there in a province with plenty of resources for several turns, and checked every unit every turn to see if the armor had been repaired. I generally consider broken armor permanently broken, but if the fort thing works that would be nice.
-Max |
Re: Armor repair
Whoa! Didn't realize Acid Rain&Bolt were so yummy! I thought the 'rust' effect lasted for the duration of the battle... (If EA Tien Chi's mages weren't capital only they'd beat the crap out of anyone standing in their way)
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Re: Armor repair
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Re: Armor repair
I have definitely seen armour repaired before. I actually had a small squad sitting in a province for several turns, checking regularly until they were all fixed.
That said, it seems to be slow... I suspect that the resource cost for each set of armour is quite high. |
Re: Armor repair
Was the squad which managed to repair stationed at a fort?
I recall repairing armor in Dom 2 - I'm just having a bit of a hard time getting it to happen in Dom 3. |
Re: Armor repair
Ressource cost depends on the units size. (2 = 100%, +/- 1 diff : +/-50%). Base cost ranges from 1 for Furs to 25 for Plate Mail Armor, plus shields from 1 to 4. Obviously this can add up to repairs worth several hundred ressources easily.
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