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Quick question for the exp. modders out there.
How many recruitables (as in, troops purchaseable with gold and resources) are you allowed to have when you're creating a nation?
Is there an absolute maximum? And is there a point where you've got so many that it interferes with the aesthetic of the game/gives graphics problems? |
Re: Quick question for the exp. modders out there.
I don't think I've ever tried more than 30 of each, but 20-some certainly worked.
Personally I find it anti-aesthetic (as well as somewhat confusing) to have more than two rows of recruitables on either side of the divide. |
Re: Quick question for the exp. modders out there.
I was thinking the same thing.
I'm working on a nation with a lot of recruitable units-I'd split them into three ages, but the theme doesn't quite support that, since the idea of the mod is the wreakage and mutation of 3 separate cultures, with a fourth rising to rule the wreakage. To get what I want, it takes 4 separate "groups" so I'm trying to find a happy medium between them all. |
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