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-   -   Rate of feedback on nation mods (http://forum.shrapnelgames.com/showthread.php?t=34856)

PvK May 27th, 2007 04:39 PM

Rate of feedback on nation mods
 
I posted this rambling thought as a reply in the map list thread and then realized it was OT there, so:

To echo an earlier point in that thread (about how the rate of feedback on nation mods may not reflect how much many players enjoy and appreciate them, and not just because we don't bother to post all our thoughts), but from my own (perhaps rare) perspective, I love nation mods (and maps too, and other kinds of mods), and I love trying them out and playing with them both as my own nation and as opponents, but it takes me a long time to play a Dominions game, and after years of playing this game series, I still enjoy the stock nations also (there are still some stock nations I haven't played more than a few turns as even though I am interested and for example I just started an MA Ulm game to test something and got hooked for a while, I have many single-player games going on at once which I return to from time to time, etc), so it's hard to study all of the new nations in detail and give copious feedback, but I am putting them to use.

PvK

Edi May 27th, 2007 04:45 PM

Re: Rate of feedback on nation mods
 
I give feedback on stuff I try out, or happen to research for some purpose. I've not tried out nation mods, given all of the projects I've got going on. Nor have I tried user-made maps for the same reason.

I would like to remind people that feedback is vital for more of the modded stuff and maps coming out, because otherwise it is too easy to lose interest in making them and improving upon the things already made. Even if it's just a quick thanks or a line or two about the stuff you find interesting and like, it makes a huge difference.

Sombre May 27th, 2007 10:24 PM

Re: Rate of feedback on nation mods
 
It can be very frustrating, the lack of feedback. I've been lucky to get some very useful feedback with a few of my projects, but there are nations in here that for whatever reason have basically gotten no feedback. I don't think that's because people aren't playing them,.. although it might be that people download them then forget about them. Dom3 doesn't really lend itself to quick games.

This subforum is mostly populated by people who are busy working on their own stuff too, so often we don't have much time to test out other people's nations. A thread or two like this was made in the main forum and a few people responded,... but,.. well it's a bit disheartening that no-one seems /that/ interested in nation mods.

C'est la vie.

PvK May 28th, 2007 02:30 AM

Re: Rate of feedback on nation mods
 
Yes, very good points. It really helps to know people are out there enjoying the mods, and to hear about what they thought.

Juzza May 28th, 2007 04:45 AM

Re: Rate of feedback on nation mods
 
I play nations mods and usaly only give feedback when it's asked for.

Sombre May 28th, 2007 05:13 AM

Re: Rate of feedback on nation mods
 
I reckon most people want some, even if they aren't specifically asking for it.

Anyway, it's a good way to improve the quality of the mods you play with - helping refine them.

Amos May 28th, 2007 06:58 AM

Re: Rate of feedback on nation mods
 
I never know how to respond to people thanking me. I prefer criticism or suggestions instead http://forum.shrapnelgames.com/images/smilies/happy.gif.

Sombre May 28th, 2007 07:23 AM

Re: Rate of feedback on nation mods
 
THANKYOU AMOS http://forum.shrapnelgames.com/image...ies/tongue.gif

I find it strange that the epic heroes mod gets so much buzz compared with all the other mods.

Xietor May 28th, 2007 08:00 AM

Re: Rate of feedback on nation mods
 
"I find it strange that the epic heroes mod gets so much buzz compared with all the other mods."

I am not a modder, and personally had no desire to create one, and likely will never do another. The reason I did Epic Heroes is because i like to roleplay and I wanted a hero to start the game with, to build up, and focus my efforts around.

Many people love the idea of a hero, which is why worthy heroes is so popular. Epic Heroes goes a step further, and allows a player to to have a set hero at the start.

The nation mods, no matter how good they are, suffer from the stigma of having to compete with tons of races included in the vanilla game already, plus dozens more modded.

Most people do not have time to play the races included in the base game, much less try the new ones. I certainly appreciate the nation mods, but I have had limited time to try them.

Mods that add options to the existing game, like worthy heroes, reduced old age, no independents, conceptual balance, etc. I think will always have a bit more buzz because they can be added as an option to the vanilla game.

And some people, actually many people, have favorite races they play over and over. They do not even try many of the base races that come with the game-much less modded races.

In sum, I think the modded races are awesome. But i think the feedback on those mods will, unfortunately, always have less interest than mods that add features to the existing game.

Gandalf Parker May 28th, 2007 12:06 PM

Re: Rate of feedback on nation mods
 
Mine are mostly maps but I get really irritated to find out that one of my maps is broken and has been for many many months with no one telling me.


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