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-   -   Sleep Vines-clarification needed (http://forum.shrapnelgames.com/showthread.php?t=34877)

Xietor May 29th, 2007 01:16 PM

Sleep Vines-clarification needed
 
1. Sleep Vines give 3 attacks. The game mechanics lowers your defense when you receive multiple attacks. For purposes of lowering defense, do sleep vines count as 1 or 3 attacks?

2. Sleep Vines do 33 stun damage, magic resist negates.
Does a defender have to roll a resist against one attack or 3?

3. Page 79 of manual-"Stun damage adds to a unit's fatigue rather than subtracting from its hit points."

Does this mean that units that only have a sleep vines attack cannot injure an enemy, only hurt his fatigue?

Ewierl May 29th, 2007 01:26 PM

Re: Sleep Vines-clarification needed
 
1. Multiple attacks count as multiple attacks. Good thing that mandragora and carrion creatures have low starting attack values, because a second attack is effectively +2, and a third +4.

2. Again, each attack is an attack. A single weapon with multiple attacks can only hit a single target, IIRC, but otherwise works just like multiple attacks.

3. Units with Fatigue >200 start taking HP damage instead. One something gets swarmed by sleep-vine critters, it goes down fast... especially since it goes unconscious after 100 fatigue, after which point all 3 of those attacks will be hitting.

Tuidjy May 29th, 2007 02:33 PM

Re: Sleep Vines-clarification needed
 
Yeah, sleep vines are nothing to sneer at. In one of my games I am fighting
mandragoras when I should not be (long story) and they are a pain in the ***.
I am actually happy about the presence of OTHER enemies, so that the mandragoras
cannot completely encircle my units. My wraith lord thug is not immune to their
attacks, despite a magic resistance of 19 and a defense of 29. He went unconscious
once, but was saved by his charcoal shield, and soul vortex.

Lingchih May 29th, 2007 07:14 PM

Re: Sleep Vines-clarification needed
 
Yes, they are surprisingly nasty. Three or four carrion beasts are fairly worthless, but mass them in a troop of thirty or forty, cast protection on them, and they can take out just about anything in their path. You will lose a bunch of them, but they are cheap if you are playing Pan.

I was surprised that they are so useful against undead. Apparently the vines affect undead just like anything else, and undead chaff goes down like, well, like chaff.

HoneyBadger May 29th, 2007 07:26 PM

Re: Sleep Vines-clarification needed
 
Lots of sleepvines are great, but never try sending a Carrion Dragon against a bunch of undead alone. The results are messy for the dragon.

Xietor May 30th, 2007 12:02 PM

Re: Sleep Vines-clarification needed
 
Thanks for the feedback. From my gameplay experience, i knew that units tend to die fast to sleeping vines, but i did not see the tidbit about damage being taken after fatigue 200.
That would have been useful to put in the manual after the sentence i quoted above.

Though the manual is obviously very well done, and cannot contain everything, or it would be another 300 pages long.

lch May 30th, 2007 12:14 PM

Re: Sleep Vines-clarification needed
 
It is in the manual, explained in detail in the "Fatigue" section. Page 75/76.

Xietor May 30th, 2007 04:33 PM

Re: Sleep Vines-clarification needed
 
oh, i was looking at the stun damage section. Thanks ich.


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