![]() |
Sphere world
OK, I've done everything I can to create a sphereworld. I'm playing the Balance Mod v.106 and patch 1.35. I've assembled a sphere world generator and 10 cables and 10 plates. I hit the stellar manipulator button to create teh sphere world, and nothing happens. What am I doing wrong?
|
Re: Sphere world
The generator has to be on a ship that has movement. Is that the case?
|
Re: Sphere world
Can the generator be mounted on bases? Does its description say it requires a move point?
|
Re: Sphere world
It could be that the bug in SE4 that requires you to have a movement point left to use stellar manipulation is still there. It doesn't require a move point, but the game still won't let you use the component without a move point.
Try using a ship, and see if that works. |
Re: Sphere world
That wasn't a bug in SE4, it was the intended functionality since at least SE3 (dunno if SE2 had SM)... SM has always required a movement point, except for the RW/SW Placement Generator in SE4. SE5 now requires that they too use it. The question is whether Aaron intended that they use movement or not; if so, the base placement needs to be revoked. If not, then Aaron needs to fix it for them.
|
Re: Sphere world
Can you post your save game file?
|
Re: Sphere world
Are these conditions OK?
Quote:
|
Re: Sphere world
As I understood it from another thread, the sphere/ring world component carrying ships/bases must be on those hexes that are shared with the star -- i.e. as close as possible.
I know I couldn't build a ringworld a few hexes out, and moving just the ringworld component baseship one hex closer (away from the parked starbases) gave me a "required components not available" message. I'm trying again, but I don't really have the time to do it promptly. I use Balance Mod 1.05, SEV ver 1.33. The plating, cabling, and sphereworld activator (I think) only fit on starbases. So I'm out of luck if they all need movement points. [EDIT] Yeah, the ringworld component on a baseship does work, if all bases with components share one of the star's hex's. Ohh..shiny. http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: Sphere world
I built everything on bases also. I'm using the Balance mod 1.06 and v1.35. I was able to put a sw generator on a dreadnought, but there's little left for anything else. I'm in the process of moving a ship back in there and firing on the extra bases I have (I've tried this 3 times so far on this thing, and I got more than enough cable and plate bases just sitting there doing nothing). If that doesn't work, I just created another star, and I'll try creating a sphereworld on that one using my sphereworld dreadnought.
|
All times are GMT -4. The time now is 09:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.