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10 min lead time needs to be 20 on IRC...
Hello people,
I peeked into the spaceempires irc channel last evening and waited a good 10-12 min and got no reaction or signs of life. So I logged off with a short message that I'll try again another time.. good 'ol Fyron sent me a quick e-mail.. <font class="small">Code:</font><hr /><pre>Apparently the obligatory 10 minutes should be 20. hehe [15:42:58] * DavidGervais waited the obligatory 10 min and got no reaction so will return to RL (tm) and try again another time. [15:43:01] *** DavidGervais has left #SpaceEmpires. [15:45:28] *** AgentZero has signed off IRC (Read error: 110 (Connection timed out)). [15:48:53] se5a-la1: pah [15:53:02] FyronLaptop: ack [15:53:08] FyronLaptop: crazy dg [15:56:05] ekolis: dang it, missed David because I was writing code to draw hexes on the screen :( </pre><hr /> I'll never get used to an irc channel that has mostly 'lurkers' lol, it's too funny. Here's some advance warning,.. I'll try to drop by this evening. and I promise I'll wait at least 20 min this time LOL Cheers people. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: 10 min lead time needs to be 20 on IRC...
yeah that was prety funny! http://forum.shrapnelgames.com/images/smilies/happy.gif
weekends tend to be a bit slow in the IRC channel. there are certian times of the day when it's more active too. like right now, it's prety much dead, everyone is sleeping. talking of such... ZZZZzzzzz |
Re: 10 min lead time needs to be 20 on IRC...
Wasn't aware of any obligatory wait http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: 10 min lead time needs to be 20 on IRC...
Wait times can be shortened sometimes if you highlight the right people http://forum.shrapnelgames.com/images/smilies/wink.gif
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