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No tech trading and Intel Options
I've heard a few of the options available at game creation still do nothing. I was curious if anyone knows if the disable tech trading and no intelligence projects options actually work.
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Re: No tech trading and Intel Options
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM. Never tried the "no tech trading" option. |
Re: No tech trading and Intel Options
Thanks for the info.
Anybody confirm the tech trading button? |
Re: No tech trading and Intel Options
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Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility. If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it? If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it? |
Re: No tech trading and Intel Options
Let the mod maker decide.
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Re: No tech trading and Intel Options
To fix SJs thought, it would work if Aaron had it so it removes the intel ability from any facs with it, and if the fac has no other abilities, its removed from the game
(But, obversly, the game will need to tell the difference between actual abilities & ones used as dummies for descriptions/etc) After that, the game can check if researching intel will give anything (non-intel bonuses, other facs/units, etc), which in stock the answer is no, so the research path is removed Its pretty doable, and of course, can be expanded to match more than just intel Just acase of if Aaron feels its worth the time programming it |
Re: No tech trading and Intel Options
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Re: No tech trading and Intel Options
stock sucks.
it actualy sounds easyer to get an AI check to see if intel is allowed. |
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Never fix a performance issue with a kludge that will break things and cause massive rework down the road. |
Re: No tech trading and Intel Options
Well anyway it worked in SE IV quite well as far as I remember with no complaints of modders.
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