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-   -   Event Idea: Omnicient Entity (http://forum.shrapnelgames.com/showthread.php?t=3497)

Stone Mill June 25th, 2001 04:52 PM

Event Idea: Omnicient Entity
 
Just an idea:

As a random event, or even better, finding ancient tech, you will be notified:
"You have awakened a powerful omnicient entity."
The bonus will be system maps for the quadrant will be provided to the player (i.e. ancient race)...
HOWEVER (here is the catch) the superior life form is quite fickle and will perform a random act for (1-5) turns, "toying with your race:... Some suggestions:
1. Random ship destroyed.
2. Random ship traded to another race.
3. Random planet destroyed.
4. Random planet gifted to another race.
5. Random multiple ship orders snafu.
6. Break a treaty
7. Build cues changed

Anyone else like this idea? Is it feasible? Anything to add/change? Thought this might be fun; a new twist as opposed to the "instant bonus" of finding tech.

rdouglass June 25th, 2001 05:34 PM

Re: Event Idea: Omnicient Entity
 
I like it! IMO, any way to disrupt plans randomly adds a nice twist to the game. The ruins are a nice way to implement. I've always thought that some ruins should have negatives as well as positives....

Are they possible? --No idea...however I do remember a recent thread where someone stated that events only have 1 ability / action and only 1 event at a time is possible. Maybe you could 'daisy-chain' them?????

[This message has been edited by rdouglass (edited 25 June 2001).]

Nitram Draw June 25th, 2001 05:51 PM

Re: Event Idea: Omnicient Entity
 
I've been messing with some unique techs and would love to know how to make some negatives.
Do you think a bad intel project or bad random event could be made a unique tech? I'm not real good with the files, though I have been able to get some new techs to work. Have you ever fiddled with those files?

Dracus June 25th, 2001 06:25 PM

Re: Event Idea: Omnicient Entity
 
Sorry but these can not be done with the current txt files. You can not daisy chain events. Random events are just that random and they can not be triggered by anything such as finding a ruin. with the standard game, all random events are bad. with my mod, some are good.

Mark Walton June 25th, 2001 07:31 PM

Re: Event Idea: Omnicient Entity
 
Closest I came to this sort of thing was in my events file - I made a number of "sets" of events, each with the same initial descriptions and then with a time delay, followed by variable results.

The idea is that you get a message, you have some idea what the outcome might be but don't know for sure.

For example :


Type := Ship - Experience Change
Severity := Low
Effect Amount := 50
Message To := Owner
Num Messages := 1
Message Title 1 := Quested Ship
Message 1 := The crew of [%VehicleName] was once again visited by the god-like alien. This being told the crew that your race requires 'guidance and support'. Helpless to resist, the crew's minds were altered. When they came to their senses, they found they had amazing skills and abilities...
Picture := OrdersNotCompleted
Time Till Completion := 5
Num Start Messages := 1
Start Message Title 1 := Quested Ship
Start Message 1 := The vessel [%VehicleName] has been visited by a powerful, god-like alien. This bizarre creature has warned the crew that they are being 'tested', but refused to say what form the test would take or the consquences of failure!

Type := Ship - Damage
Severity := Low
Effect Amount := 95
Message To := Owner
Num Messages := 1
Message Title 1 := Quested Ship
Message 1 := The crew of [%VehicleName] was once again visited by the god-like alien. The being thrashed about in wrathful spasms, causing significant damage to the vessel, then was gone...
Picture := OrdersNotCompleted
Time Till Completion := 5
Num Start Messages := 1
Start Message Title 1 := Quested Ship
Start Message 1 := The vessel [%VehicleName] has been visited by a powerful, god-like alien. This bizarre creature has warned the crew that they are being 'tested', but refused to say what form the test would take or the consquences of failure!

Type := Ship - Moved
Severity := Low
Effect Amount := 3
Message To := Owner
Num Messages := 1
Message Title 1 := Quested Ship
Message 1 := The crew of [%VehicleName] was once again visited by the god-like alien. The being expressed concern over the actions of the crew, and suggested that a character-building exercise may be in order. In the blink of an eye the ship was transported across the galaxy...
Picture := OrdersNotCompleted
Time Till Completion := 5
Num Start Messages := 1
Start Message Title 1 := Quested Ship
Start Message 1 := The vessel [%VehicleName] has been visited by a powerful, god-like alien. This bizarre creature has warned the crew that they are being 'tested', but refused to say what form the test would take or the consquences of failure!

I did similar things with planetary rebellions - the outcoem might be win, lose, riots, facility damage etc. So, you get a message there's trouble brewing, take action based on uncertain result.
(Not fully tested yet)

CaptSpoogy June 26th, 2001 01:16 AM

Re: Event Idea: Omnicient Entity
 
I hate the standard random events. It always seems just when my brand new "insert shipsize" ship is finally complete - it gets whisked away to some distant star system, to run out of supplies and perish. Although one time, a new destroyer was transported across the map. It turned out to be some sort of ambassador ship as it was able to make contact with two new races - leading to good relations and was able to return to home several years later.

It is just me, but anytime one of my smaller ships with weak engines gets whipped away, it always seems to get transported to a black hole system...

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