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-   -   SEV 1.35 mod path command line option (http://forum.shrapnelgames.com/showthread.php?t=34977)

geoschmo June 6th, 2007 09:04 AM

SEV 1.35 mod path command line option
 
So I've finally got some free time to play around with the new -moddir command line option and see if I can implement it on PBW. Unfortunatly I'm having some problems getting it to work. I'm using a simple batch file to run turns using a basic mod I set up for testing. The turn processes fine, but I can't seem to get it to use anything other than the mod files that were used to create the first turn.

Can someone else play with this a bit and see if you can get it to work? Or have you already and if so can you give me some details on how you did it?

Geoschmo

geoschmo June 6th, 2007 02:26 PM

Re: SEV 1.35 mod path command line option
 
Malfador got back to me and apparently there was a little glitch in the code and it wasn't working as intended. He's going to get it working in the next patch.

Geoschmo

javaslinger June 6th, 2007 04:07 PM

Re: SEV 1.35 mod path command line option
 
Many thanks for taking on the endless job of running the PBW server. Mayhaps you are the single most vital person (outside of Malfador I suppose) in the SE universe....

Javaslinger

narf poit chez BOOM June 6th, 2007 07:18 PM

Re: SEV 1.35 mod path command line option
 
Yaay for the giant floating eyeball!


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